This is the Version of 31.12.2023 / 1.3.5 Nothing got changed, instead of the evidence! Please go through the Config, i added some new things!
Thats a edit by LeSiiN <3
- qb-core
- qb-bossmenu (Deprecated) - For the boss menu
- qb-management (Replaces qb-bossmenu) - For the boss/gang menu
- qb-garages - For the vehicle spawner
- qb-clothing - For the locker room
- qb-phone - For the MEOS app and notifications etc.
- qb-log - (Deprecated) - For logging certain events
- qb-smallresources (Replaces qb-log) - qb-log was added to qb-smallresources
- qb-menu - For the vehicle menus
- qb-input - For accessing evidence stashes
- Download the script and put it in the
[qb]
directory. - Add the following code to your server.cfg/resouces.cfg
ensure qb-core
ensure qb-policejob
- Place the next code inside your items.lua
rag = { name = 'rag', label = 'Rag', weight = 100, type = 'item', image = 'rag.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Could get Handy.' },
- Place the image inside your images folder in your inventory.
- Add the following code to your app.js of your inventory (31.12.2023 Version -> line 365)
case "filled_evidence_bag":
if (itemData.info.type == "casing") {
return `<p><strong>Evidence material: </strong><span>${itemData.info.label}</span></p>
<p><strong>Type number: </strong><span>${itemData.info.ammotype}</span></p>
<p><strong>Caliber: </strong><span>${itemData.info.ammolabel}</span></p>
<p><strong>Serial Number: </strong><span>${itemData.info.serie}</span></p>
<p><strong>Crime scene: </strong><span>${itemData.info.street}</span></p><br /><p>${itemData.description}</p>`;
} else if (itemData.info.type == "bullet") {
return `<p><strong>Evidence material: </strong><span>${itemData.info.label}</span></p>
<p><strong>Type number: </strong><span>${itemData.info.ammotype}</span></p>
<p><strong>Bullet: </strong><span>${itemData.info.ammolabel}</span></p>
<p><strong>Serial Number: </strong><span>${itemData.info.serie}</span></p>
<p><strong>Crime scene: </strong><span>${itemData.info.street}</span></p><br /><p>${itemData.description}</p>`;
} else if (itemData.info.type == "vehiclefragement") {
return `<p><strong>Evidence material: </strong><span>${itemData.info.label}</span></p>
<p><strong>Type number: </strong><span>${itemData.info.ammotype}</span></p>
<p><strong>Serial Number: </strong><span>${itemData.info.serie}</span></p>
<p><strong>Color: </strong><span>${itemData.info.rgb}</span></p>
<p><strong>Crime scene: </strong><span>${itemData.info.street}</span></p><br /><p>${itemData.description}</p>`;
} else if (itemData.info.type == "blood") {
return `<p><strong>Evidence material: </strong><span>${itemData.info.label}</span></p>
<p><strong>Blood type: </strong><span>${itemData.info.bloodtype}</span></p>
<p><strong>DNA Code: </strong><span>${itemData.info.dnalabel}</span></p>
<p><strong>Crime scene: </strong><span>${itemData.info.street}</span></p><br /><p>${itemData.description}</p>`;
} else if (itemData.info.type == "fingerprint") {
return `<p><strong>Evidence material: </strong><span>${itemData.info.label}</span></p>
<p><strong>Fingerprint: </strong><span>${itemData.info.fingerprint}</span></p>
<p><strong>Crime Scene: </strong><span>${itemData.info.street}</span></p><br /><p>${itemData.description}</p>`;
} else if (itemData.info.type == "dna") {
return `<p><strong>Evidence material: </strong><span>${itemData.info.label}</span></p>
<p><strong>DNA Code: </strong><span>${itemData.info.dnalabel}</span></p><br /><p>${itemData.description}</p>`;
}
- Classical requirements like on duty/off duty, clothing, vehicle, stash etc.
- Citizen ID based armory (Whitelisted)
- Fingerprint test
- Evidence locker (stash)
- Whitelisted vehicles
- Speed radars across the map
- Stormram
- Impounding player vehicle (permanent / for an amount of money)
- Integrated jail system
- Bullet casings
- GSR
- Blood drop
- Evidence bag & Money bag
- Police radar
- Handcuff as an item (Can used via command too. Check Commands section.)
- Emergency services can see each other on map
- Evidence can be checked via weapon_flashlight ( can be picked up )
- Criminals can remove evidence
- Evidence automatically removes after 30Min. (Performance thing)
-
/spikestrip - Places spike strip on ground.
-
/pobject [pion/barier/schotten/tent/light/delete] - Places or deletes an object on/from ground.
-
/cuff - Cuffs/Uncuffs nearby player
-
/escort - Escorts nearby plyer.
-
/callsign [text] - Sets the player a callsign on database.
-
/jail [id] [time] - Sends a player to the jail.
-
/unjail [id] - Takes the player out of jail.
-
/clearblood - Clears nearby blood drops.
-
/clearcasings - Clears nearby bullet casings.
-
/clearholes - Clears nearby Bullet Holes drops.
-
/clearfragements - Clears nearby Vehicle Fragements drops.
-
/clearscene - Clears all nearby evidence drops.
-
/seizecash - Seizes nearby player's cash. (Puts in money bag)
-
/sc - Puts soft cuff on nearby player.
-
/cam [cam] - Shows the selected security cam display.
-
/flagplate [plate] [reason] - Flags the vehicle.
-
/unflagplate [plate] - Removes the flag of a vehicle.
-
/plateinfo [plate] - Displays if a vehicle is marked or not.
-
/depot [price] - Depots nearby vehicle. Player can take it after paying the cost.
-
/impound - Impounds nearby vehicle permanently.
-
/paytow [id] - Makes payment to the tow driver.
-
/paylawyer [id] - Makes payment to the lawyer.
-
/radar - Toggles the police radar.
-
/911 [message] - Sends a report to emergency services.
-
/911r [id] - Used to respond the emergency alerts.
-
/911a [message] - Sends an anonymous report to emergency services (gives no location).
-
/anklet - Places anklet (tracking device) on nearby player.
-
/removeanklet [citizenid] - Removes the anklet from player.
-
/ebutton - Used to respond an emergency alert.
-
/takedrivinglicense - Takes the driving license from nearby player.
-
/takedna [id] - Takes a DNA sample from the player.
- rag - Allows Criminals to delete nearby Evidence.