LazyPlanet's repositories
Apple-Boost-BuildScript
Script for building Boost for Apple platforms (iOS, iOS Simulator, tvOS, tvOS Simulator, OS X)
ArkGameFrame
A fast, scalable, distributed game server framework written by C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG ), which support Lua script and Unity3d client. Plan to support UE4, Cocos2dx client.
asio_kcp
combine kcp with boost::asio. - kcp: a Fast and Reliable udp protocal.
atx-webide
Helper tool for writing atx testcase using google blockly.
cppTimer
C++ timer (wrapper around the Linux timer)
DouDiZhu
AI斗地主游戏
Eluna
Eluna Lua Engine © for WoW Emulators
ElunaTrinityWotlk
Eluna Lua Engine merged with Trinity 3.3.5
evpp
A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
g3log
G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++11 with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
GameProject3
MMORPG ENGINE
goworld
Scalable Distributed Game Server Engine with Hot Swapping in Golang
kbengine
A MMOG engine of server.
libyojimbo
A C++ library for creating secure client/server network protocols over UDP
lockstep.io
Lockstep Networking Library for Unity and Node.JS
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games. Under development.
muduo
A C++ non-blocking network library for multi-threaded server in Linux
NLog
NLog - Advanced .NET, NETSTANDARD, Silverlight and Xamarin Logging
node-roguelike
Generate Top-Down 2D Dungeon Maps
restclient-cpp
C++ client for making HTTP/REST requests
spdlog
Super fast C++ logging library.
UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
wangle
Wangle is a framework providing a set of common client/server abstractions for building services in a consistent, modular, and composable way.