Purple's repositories
SDL2VectorAsteroids
Vector Asteroids made using the SDL2 library in C++11. I also use the vmath-0.10 library found at http://bartipan.net/vmath/
Base-Defender
Base Defender using SFML 2.3.2
MonoGame_Asteroids_Deluxe
Remake of Asteroids Dexluxe in MonoGame DX
vectorasteroids
VectorAsteroids in C++ using Allegro
Asteroids-Deluxe-Polycode
Asteroids Deluxe using Polycode
Asteroids-in-Polycode
Asteroids in Polycode using C++ 11 in VS 2015
Godot_Asteroids
Atari Asteroids recreated in Godot
Xenko-Asteroids_Deluxe
Atari Asteroids Dexluxe remade in Xenko with voxel style graphics.
Xenko_Asteroids
Asteroids created in Xenko
XNA4Simple3DEngine
A simple 3D game engine using XNA 4 Game Studio. Includes Asteroids sample game.
Krystite
Game for #indiedevmixtape 03 Space Jam made in Unity 5
asteroidsinunity
Asteroids made using Unity 5
BaseDefender
Base Defender using SFML 2.3.2 with VS2015 Team Explorer working copy
BaseDefender-Polycode
Base Defender game using Polycode
BodyLooter
For Dreamhack Jam
MG_Choplifter
Choplifter remake in MonoGame 3.6
MonoGame_Asteroids
Asteroids using MonoGame for Windows DirectX
MonoGame_Joust
Remake of Williams Joust in MonoGame
MonoGameJam_1
MonoGame Jam 1 entry. Retro Invasion (code name)
Panther-Game-Engine
Panther Game Engine, a simple entity engine.
SFML-2.3.2
SFML 2.3.2 for Visual Studio 2015 static
SFML-Pong
Pong exmple for SFML VS2015 v140
ThereBeBombs-Unity
My RPG following the Udemy course.
VectorOmegaRace
Omega Race classic arcade remade using the SDL2 library with classic vector line graphics in C++11 using Visual Studio 2013. I also use the vmath-0.10 library found at http://bartipan.net/vmath/
Xenko_ThereBeBombs
Demake game jam entry.