Purple (LanceJZ)

LanceJZ

Geek Repo

Company:Purple Knightmare

Location:Seattle

Home Page:https://lancejz.github.io/

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Purple's repositories

SDL2VectorAsteroids

Vector Asteroids made using the SDL2 library in C++11. I also use the vmath-0.10 library found at http://bartipan.net/vmath/

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Voxel

Voxel entity maker using Polycode.

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Base-Defender

Base Defender using SFML 2.3.2

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MonoGame_Asteroids_Deluxe

Remake of Asteroids Dexluxe in MonoGame DX

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vectorasteroids

VectorAsteroids in C++ using Allegro

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Asteroids-Deluxe-Polycode

Asteroids Deluxe using Polycode

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Asteroids-in-Polycode

Asteroids in Polycode using C++ 11 in VS 2015

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Godot_Asteroids

Atari Asteroids recreated in Godot

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Xenko-Asteroids_Deluxe

Atari Asteroids Dexluxe remade in Xenko with voxel style graphics.

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Xenko_Asteroids

Asteroids created in Xenko

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XNA4Simple3DEngine

A simple 3D game engine using XNA 4 Game Studio. Includes Asteroids sample game.

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Krystite

Game for #indiedevmixtape 03 Space Jam made in Unity 5

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asteroidsinunity

Asteroids made using Unity 5

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BaseDefender

Base Defender using SFML 2.3.2 with VS2015 Team Explorer working copy

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BaseDefender-Polycode

Base Defender game using Polycode

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BodyLooter

For Dreamhack Jam

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MG_Choplifter

Choplifter remake in MonoGame 3.6

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MonoGame_Asteroids

Asteroids using MonoGame for Windows DirectX

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MonoGame_Joust

Remake of Williams Joust in MonoGame

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MonoGameJam_1

MonoGame Jam 1 entry. Retro Invasion (code name)

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Panther-Game-Engine

Panther Game Engine, a simple entity engine.

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SFML-2.3.2

SFML 2.3.2 for Visual Studio 2015 static

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SFML-Pong

Pong exmple for SFML VS2015 v140

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ThereBeBombs-Unity

My RPG following the Udemy course.

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VectorOmegaRace

Omega Race classic arcade remade using the SDL2 library with classic vector line graphics in C++11 using Visual Studio 2013. I also use the vmath-0.10 library found at http://bartipan.net/vmath/

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Xenko_ThereBeBombs

Demake game jam entry.

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