Lameguy64 / TIMedit

Graphical TIM converter and management tool for PlayStation homebrew development

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TIMedit

TIMedit is more or less the PSn00bSDK equivalent or modern replacement of TIMTOOL for converting, editing, arranging and organizing texture images in the PlayStation TIM image format.

Whilst tools for converting images to the TIM image format have been around for awhile such as img2tim, there has not been one for graphically managing TIM images, which would be difficult in larger projects without such a tool. TIMedit fills that niche and improves upon many of the shortcomings found in TIMTOOL.

Features

  • Import and convert image files into PlayStation TIM format with color, transparency mask and palette conversion options provided by the FreeImage library.

  • 1:1 pixel perfect WYSWYG framebuffer area preview with zoom, overlap detection, semi-transparency preview and snap to Grid/Image/CLUT options. No annoying image scaling to put up with.

  • CLUT editor with support for multiple CLUT entries, mask and semi-transparency blending preview.

  • Supports 4-bit, 8-bit 16-bit and 24-bit TIM image files, but not support for multi-image TIM files (documentation of those files are somewhat lacking).

  • Image grouping for easier management of TIM images.

Compiling

TIMedit is built without the use of a build system front-end such as cmake or ninja. All you need is GNU make (provided by msys2 in Windows or build-essential(s) in your Linux distro) and the required libraries fltk, tinyxml2 and Freeimage.

Under Windows, the makefile assumes the dependencies reside in the root of your C drive. You may want to modify them if you're using newer library versions or you prefer to locate them elsewhere.

Windows (with MinGW + GNU make)

  1. Download and unpack required libraries to the root of your C drive.
  • fltk
  • tinyxml2
  • freeimage FLTK and tinyxml2 libraries need to be built first before compiling.
  1. Change current directory to the TIMedit source directory.
  2. Modify variables in makefile when necessary.
  3. Run "make".

Linux (may work in a MSys2 environment)

  1. Install the build-essential(s) package if not yet installed already.
  2. Install development packages (usually suffixed with -dev) of the following libraries:
  • fltk
  • tinyxml2
  • freeimage
  1. Change current directory to the TIMedit source directory.
  2. Modify variables in makefile when necessary.
  3. Run "make".

Known Issues

Palette conversion may be intermittent due to the way how Freeimage's quantization algorithms work (except Simple), usually throwing too few color errors when converting a high color count image to 4-bit or 8-bit color depth. This may change with an internal image quantizer in the future.

Possible features to be added in the future

The following lists some features I (Lameguy64) may add in future versions of TIMedit, but didn't get around to implementing them as I wanted to get this out as this project has been long overdue.

  • GNU make style automatic TIM re-import via comparing file dates of TIM image and source image.
  • Light image editing features for small image touch-ups.
  • Preview TIM images on a PlayStation (via serial or parallel port link) for previewing artwork on a CRT television.

Changelog

Version 0.10a (08/24/2020)

  • Initial release.

About

Graphical TIM converter and management tool for PlayStation homebrew development

License:Mozilla Public License 2.0


Languages

Language:C++ 99.0%Language:Makefile 0.8%Language:Assembly 0.1%