LaFeuilleMorte's repositories

game-programmer

A Study Path for Game Programmer

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mapbox-gl-native

Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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AnBlogs

All of my published&unpublished blogs

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awesome-deep-rl

For deep RL and the future of AI.

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bestJavaer

这是一个成为更好的Java程序员的系列教程

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cmake-swig

Modern CMake C++ SWIG Sample

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CodingInterviews

剑指Offer——名企面试官精讲典型编程题

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cppast

Library to parse and work with the C++ AST

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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DyLib

Cross-platform Dynamic Library Loader for C++

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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How-to-Make-a-Computer-Operating-System

How to Make a Computer Operating System in C++

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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LeetcodeTop

汇总各大互联网公司容易考察的高频leetcode题🔥 推荐刷题网站:https://www.lintcode.com/?utm_source=tf-github-codetop

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MARL-Papers

Paper list of multi-agent reinforcement learning (MARL)

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mpc.pytorch

A fast and differentiable model predictive control (MPC) solver for PyTorch.

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multiagent-particle-envs

Code for a multi-agent particle environment used in the paper "Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments"

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opengles3-book

OpenGL ES 3.0 Programming Guide Sample Code

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OS67

An unix-like toy kernel.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

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swig

SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.

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swmm_rl

Repo for SWMM RL code

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swmm_wq_rl

This repository contains python codes and SWMM models to develop real-time control policies for the stormwater system in the Hague area of Norfolk, Virginia.

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vortex

GPU design

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Vulkan

Examples and demos for the new Vulkan API

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zjuthesis

Zhejiang University Graduation Thesis LaTeX Template

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