LYsouler's repositories
Learning_materials
Storage some study resource
Test
Fisrt Use
engine
Fast and lightweight WebGL game engine
AI-Challenger-Plant-Disease-Recognition
AI Challenger -- 农作物病害识别
SpringCertification5.0
My notes for preparing for Spring Professional Certification
pyt1
test
Unity-Mobile-Shader
Ready for Use Unity Mobile Shaders
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
free-programming-books-zh_CN
:books: 免费的计算机编程类中文书籍,欢迎投稿
Unity-StrangeIOC-Framework-Usage
Unity下IOC框架“StrangeIOC”的上手使用与实用性测试 | A trip to The Unity IoC/Binding Framework 'StrangeIOC'.
UE4-Building-Escape
A Practice Game Project Using Unreal Engine 4.15 with C++
OpenCV3-Intro-Book-Src
:blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code
Unity-Entitas-Framework-Usage
Unity下ECS框架"Entitas"的上手使用与实用性测试 | A Trip to The Entity–Component–System(ECS) Framework 'Entitas' in Unity
Resources-for-Writing-Shaders-in-Unity
For the UNITE Boston 2015 talk titled Writing Shaders: YOU can do it!
Unity-Shader-Resources-List
:clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.
Unity-Mirror-Reflection-Example
Unity3D Mirror Reflection Example||Unity3D镜面反射实现示例