An opinionated, lightweight crate to handle system-wide hotkeys on windows
The windows-hotkeys
crate abstracts and handles all interactions with the winapi, including
registering hotkeys and handling the events and providing threadsafe access. A hotkey manager
instance is used to register key combinations together with easy callbacks.
- Usable over multiple threads, bypassing the WinAPI same-thread requirements for the hotkey API
- Full highlevel abstraction over the winapi functions and events
- Easy to use
- Register hotkeys with Key + Modifier
- Register hotkeys with Key + Modifier and require additional keys to be pressed at the same time
- Set rust callback functions or closures that are executed on hotkey trigger
- High level rust abstractions over the Virtual Keys (
VK_*
constants) and Modifier Keys (MOD_*
constants) - Create
VKey
s (Virtual Keys) andModKey
s (Modifier Keys) from key name strings
- Create a
HotkeyManager
instance - Register a hokey by specifying a
VKey
and one or moreModKey
s, together with a callback - Run the event loop to react to the incomming hotkey triggers
use windows_hotkeys::keys::{ModKey, VKey};
use windows_hotkeys::{HotkeyManager, HotkeyManagerImpl};
fn main() {
let mut hkm = HotkeyManager::new();
hkm.register(VKey::A, &[ModKey::Alt], || {
println!("Hotkey ALT + A was pressed");
})
.unwrap();
hkm.event_loop();
}
Due to limitations in the windows API, hotkey events can only be received and unregistered on the
same thread as they were initially registered. This means that a normal
singlethreaded::HotkeyManager
instance can't be moved between threads.
Using the windows-hotkeys
singlethreaded
API with multithreading is still possible, but the
singlethreaded::HotkeyManager
must be created and used on the same thread.
However by the default enabled threadsafe
feature add the threadsafe::HotkeyManager
implementation which solved this issue and provides the default HotkeyManager
implementation.
This is done by launching a background thread when a threadsafe::HotkeyManager
is instantiated
that is listening for commands on a channel receiver. There is one command for each of the
HotkeyManager
functions and upon receiving a command, the matching function is called from that
same thread. The threadsafe::HotkeyManager
is nothing more than a stub that controls the actual
backend thread via these channel commands. This way all of the hotkey functions are executed on the
same thread, no matter from where the stub functions are called.