Simple Rigid Body + Cloth(deformable body) + partice system simulation with OpenGL
Term Project of Korea University Graphics Course.
Both Xcode and Visual Stuido Project supported.
- GLFW
- GLM
- GLEW
Cloth was implemented based on mass spring model.
Particle system was highly referenced by opengl tutorial site
http://www.opengl-tutorial.org/kr/intermediate-tutorials/billboards-particles/particles-instancing/
In Visual studio Project, Build for release mode!! not Debug mode!!
Collision detection was hard coded