L1nkZ / Bourgeon

Plugin system for Ragnarok Online clients.

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Bourgeon Build status

Bourgeon is a C++17 library whose purpose is to provide an easy-to-use Python interface to implement plugins for Ragnarok Online clients.

Note: This is a work in progress.

Supported Clients

  • 2015-11-04aRagexe
  • 2017-06-14bRagexeRE
  • 2019-01-16cRagexe

Requirements

  • Python >= 3.5 (32-bit)
  • CMake >= 3.4
  • Visual Studio >= 2017

Clone and build

$ git clone https://github.com/L1nkZ/Bourgeon --recurse-submodules
$ cd Bourgeon
$ mkdir build && cd build
# You need to do "cmake .. -A Win32", if you're using Visual Studio 2019
# You may also need to use -DPYTHON_EXECUTABLE:FILEPATH="C:\Path\To\python.exe"
# if you have several version of Python installed (32 and 64 bit for example).
$ cmake ..
$ cmake --build . --config Release

Note: The project has to be built in Release mode for it work. This is required to ensure ABI compatibility of our C++ std objects' and those of the game client's.

How to use

  • Build the module (ddraw.dll)
  • Move the module to your Ragnarok folder
  • Make sure python3x.dll is in your PATH or in your Ragnarok folder
  • Create a folder named plugins in your Ragnarok folder and put your plugins into it
  • Run your Ragnarok client

Plugins

  • You can get a sense of how plugins work by consulting scripts located in the examples folder.
  • When injected into a client, Bourgeon fetches plugins from the plugins subfolder. You should put your plugins into this folder if you want them to be loaded at runtime.

About

Plugin system for Ragnarok Online clients.

License:MIT License


Languages

Language:C++ 95.7%Language:C 2.6%Language:CMake 1.7%