KusStar / kaboom-minified

πŸ’₯ JavaScript game library

Home Page:https://kaboomjs.com

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πŸ’₯ KABOOM.JS πŸ’₯

Kaboom is a JavaScript library that helps you make games fast and fun!

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Start playing around with it in the Kaboom Playground

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Examples

// initialize context
kaboom()

// load a sprite called "froggy"
loadSprite("froggy", "sprites/froggy.png")

// compose the player game object from multiple components and add it to the game
const froggy = add([
    sprite("bean"),
    pos(80, 40),
    area(),
    body(),
])

// press space to jump
onKeyPress("space", () => {
    // this method is provided by the "body" component above
    froggy.jump()
})

Kaboom uses a powerful component system to compose game objects and behaviors.

// add a game obj to the scene from a list of component
const player = add([
    // it renders as a sprite
    sprite("bean"),
    // it has a position
    pos(100, 200),
    // it has a collider
    area(),
    // it is a physical body which will respond to physics
    body(),
    // it has 8 health
    health(8),
    // or give it tags for easier group behaviors
    "player",
    "friendly",
    // plain objects fields are directly assigned to the game obj
    {
        dir: vec2(-1, 0),
        dead: false,
        speed: 240,
    },
])

Blocky imperative syntax for describing behaviors

// .onCollide() comes from "area" component
player.onCollide("enemy", () => {
    // .hurt() comes from "health" component
    player.hurt(1)
})

// check fall death
player.onUpdate(() => {
    if (player.pos.y >= height()) {
        destroy(player)
        gameOver()
    }
})

// if 'player' onCollide with any object with tag "enemy", run the callback
player.onCollide("enemy", () => {
    player.hp -= 1
})

// all objects with tag "enemy" will move towards 'player' every frame
onUpdate("enemy", (e) => {
    e.move(player.pos.sub(e.pos).unit().scale(e.speed))
})

// move up 100 pixels per second every frame when "w" key is held down
onKeyDown("w", () => {
    player.move(0, 100)
})

Usage

NPM

$ npm install kaboom
import kaboom from "kaboom"

kaboom()

add([
    text("oh hi"),
    pos(80, 40),
])

also works with CommonJS

const kaboom = require("kaboom")

Note that you'll need to use a bundler like esbuild or webpack to use Kaboom with NPM

Browser CDN

This exports a global kaboom function

<script src="https://unpkg.com/kaboom/dist/kaboom.js"></script>
<script>
kaboom()
</script>

or use with es modules

<script type="module">
import kaboom from "https://unpkg.com/kaboom/dist/kaboom.mjs"
kaboom()
</script>

works all CDNs that supports NPM packages, e.g. jsdelivr, skypack

Dev

  1. npm run setup to setup first time (installing dev packages)
  2. npm run dev to watch & build lib and the website (the website might take some time to build for the first time)
  3. go to http://localhost:3000/play
  4. edit demos in demo/ to test
  5. make sure not to break any existing demos

also check out CONTRIBUTION.md

Community

Itch.io Community
Discord Server
GitHub Discussions
Twitter

Games

on Itch.io
on Replit
on Newgrounds

Misc

About

πŸ’₯ JavaScript game library

https://kaboomjs.com

License:MIT License


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