Roy Zwart's repositories
Fast-Unity-Marching-Cubes
Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and setting raw mesh buffers.
AvalonDock
Our own development branch of the well known WPF document docking library
blender-animation-retargeting
Add-on for Blender that allows the transfer of animations and poses from one armature to another
FiniteStateMachine.Net6
This project is a finite state machine designed to be used in games.
intellij-plugin-v4
An IntelliJ plugin for ANTLR v4
SharpText
A GPU accelerated text renderer implemented in C#
IntranetTest
Made to learn PHP
Mathfs
Expanded Math Functionality for Unity
SharpGLTF
glTF reader and writer for .NET Standard
UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
UnityRuntimePreviewGenerator
Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unity
Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.