Roy Zwart (KuroiRoy)

KuroiRoy

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Location:Haarlem, The Netherlands

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Roy Zwart's repositories

Fast-Unity-Marching-Cubes

Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and setting raw mesh buffers.

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AvalonDock

Our own development branch of the well known WPF document docking library

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blender-animation-retargeting

Add-on for Blender that allows the transfer of animations and poses from one armature to another

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FiniteStateMachine.Net6

This project is a finite state machine designed to be used in games.

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intellij-plugin-v4

An IntelliJ plugin for ANTLR v4

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SharpText

A GPU accelerated text renderer implemented in C#

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IntranetTest

Made to learn PHP

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Mathfs

Expanded Math Functionality for Unity

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SharpGLTF

glTF reader and writer for .NET Standard

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UnityIngameDebugConsole

A uGUI based console to see debug messages and execute commands during gameplay in Unity

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UnityRuntimePreviewGenerator

Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unity

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Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

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