Kuldebar / Historica

An Unciv mod for more content

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Historica

Total Conversion for Unciv focued around extended Tech Tree and Policy Trees

Techs

12 new techs across 3 new tech columns image

Buildings

12 new Buildings

  • Pyramid and Step Pyramid 1 science and faith but need desert or jungle respectively
  • Cultural library 1 culture for every 4 citizens in a city
  • Palisades 3 defense and 25 health
  • Scribal Order 1 science for all specialists
  • Lodge 1 gold and 1 production for deer, truffles, ivory
  • Textile manufactory 1 production and 1 gold for silk, dyes, cotton
  • Herbalist 1 food, 1 production for wine, spices, incense, citrus
  • Forge 1 production for mines and 1 production for gold, silver, copper, iron
  • Bath provides 2 culture and 2 fod
  • Monastry now provides +1 faith and +1 culture for all luxuries
  • Scriptorium adds 1 culture 1 faith and 2 science
  • Carpenter's Workshop: 2 production, 1 production to forests and jungle.

Wonders

  • Great Bath: 1 culture, 1 faith and 1 food on all fresh water tiles in the city, requires fresh water
  • Ziggurat of Ur: 2 culture, Recieve free Pantheon belief and Enter Golden Age. Requires Flood Plains
  • Apadana Palace: 1 culture, resting point with all city states increases by 10
  • Pont du Gard: 1 culture, 5% of food kept after population increase in all cities. Requires River.
  • House of Wisdom: 2 Culture, all cities recieve +20% science and culture during golden ages.
  • Mount Athos, 1 faith and 1 culture , 100% spread of religion, 10% discount on faith purchases

Units

  • Skimirsher line, ranged mounted units, chariot archer and Horse Archer
  • Horse Archer
  • War chariot

Policies

  • Chiefdom tree in ancient era
  • Monarchy tree in Age of Bronze

Misc

  • inumerable balance changes
  • Most pantheons reworked
  • 3 new speeds blitz (0.33 of standard), Online 0.5, and Eternity 4.
  • includes my scaling difficulties mod

About

An Unciv mod for more content