Kuldebar / Classical-Harbors

Harbor and Shipyard for Unciv in Classical Era. Bustling commercial and military seaports were a proud and necessary achievement for the empire builders. Carthage, Ostia and Alexandria are the most well known from history but even Solon's tale of Atlantis vividly describes the beating heart of sea power.

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STANDALONE MOD, NOT FOR USE WITH CLASSICAL WORLD MOD CaesareaPainting

Classical-Harbors

Modded Harbor and Shipyard for Unciv

This UnCiv mod enables Harbor in the Classical Era where it truly belongs. Additionally, RealBambooLord's Military Port, (aka Shipyard) has now been added which adds a new building to the game.

Modifications/Details:

  • Harbor, requires Optics:

DETAILS:

+1 Production] from [Water resource] tiles [in this city]", "Connects trade routes over water","Must be next to [Coast]

  • Shipyard, requires Construction

DETAILS:

[Water] Units adjacent to this city heal [+10] HP per turn when healing", "Must be next to [Coast]","[+25]% Production when constructing [Civilian Water] units [in this city]", "[+15]% Production when constructing [Melee Water] units [in this city] <before the [Industrial era]>", "[+1] Unit Supply

About

Harbor and Shipyard for Unciv in Classical Era. Bustling commercial and military seaports were a proud and necessary achievement for the empire builders. Carthage, Ostia and Alexandria are the most well known from history but even Solon's tale of Atlantis vividly describes the beating heart of sea power.