Giters
KosRud
/
DQ-skinning-for-Unity
Geek Repo:
Geek Repo
Github PK Tool:
Github PK Tool
Stargazers:
198
Watchers:
13
Issues:
15
Forks:
22
KosRud/DQ-skinning-for-Unity Issues
Null reference
Updated
4 months ago
Is AlwaysAnimate needed on Animator?
Updated
4 months ago
Extra ping-pong buffer unnecessary?
Updated
4 months ago
is workaround still needed?
Updated
4 months ago
boneOrientationVector should be private
Updated
4 months ago
Use RenderTexture.DiscardContents()
Updated
3 years ago
Get the mesh of DQ blending skinning
Closed
3 years ago
Comments count
1
Shadows are displayed incorrectly with viewFrustrumCulling = true
Updated
4 years ago
Sample vertex position texture only once
Updated
4 years ago
Character exported from Reallusion's 3DXchange does not animate properly
Closed
4 years ago
Comments count
1
Implement toggling between DQ and SkinnedMeshRenderer in Play mode
Updated
4 years ago
Implement per-vertex masking of bulging compensation
Updated
4 years ago
Apply all blend shapes in a single run of compute shader
Updated
4 years ago
Misspelled warning
Updated
4 years ago
Missed camel case
Updated
4 years ago