Patrick (Knightmore)

Knightmore

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Location:Germany

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Patrick's repositories

MultiWorldBootstrap

Unity ICustomBootstrap extension for multiple custom world creation in ECS

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awesome-unity

A curated list of awesome Unity assets, resources, and more.

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awesome-visual-studio

A curated list of awesomeness for Visual Studio IDE.

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CC2-KNY-Shader-Blender-3.0

This is a blender shader ment for cc2's kny game HOWEVER I WILL NOT TOLERATE NSFW ART BEING MADE WITH THE SHADER

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cc_unity_tools_3D

Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity Built-in (3D) Pipeline.

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ENet-CSharp

Reliable UDP networking library

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EnkiTasks-CSharp

Managed C# wrapper for Enki Task Scheduler by Doug Binks

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FixedPoint-Sharp

Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)

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Il2CppDumper

Unity il2cpp reverse engineer

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MemTestHelper

C# WPF to automate HCI MemTest

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ipfire-scripts

Scripts for ipfire

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Microsoft-Activation-Scripts

A Windows and Office activator using HWID / KMS38 / Online KMS activation methods, with a focus on open-source code and fewer antivirus detections.

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NanoSockets

Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols

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NetStack

Lightweight toolset for creating concurrent networking systems for multiplayer games

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PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

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RioSockets

High-performance zero-copy UDP sockets abstraction over Registered I/O

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Smmalloc-CSharp

Blazing fast memory allocator designed for video games meets .NET

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SteamAppsList

Node.js bot to generate a list of the steam apps list along with their type

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Steamworks.NET

Steamworks wrapper for Unity / C#

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TaskScheduler

Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.

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Unigine-ECS

Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine

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UNITY-Arc-system-Works-Shader

Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.

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Unity-Oculus-Example

An example of how to use Oculus Integration in VR

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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UnsafeCollections

A collection of collections for 'unsafe' C# code

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