Patrick's repositories
MultiWorldBootstrap
Unity ICustomBootstrap extension for multiple custom world creation in ECS
awesome-unity
A curated list of awesome Unity assets, resources, and more.
awesome-visual-studio
A curated list of awesomeness for Visual Studio IDE.
CC2-KNY-Shader-Blender-3.0
This is a blender shader ment for cc2's kny game HOWEVER I WILL NOT TOLERATE NSFW ART BEING MADE WITH THE SHADER
cc_unity_tools_3D
Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity Built-in (3D) Pipeline.
ENet-CSharp
Reliable UDP networking library
EnkiTasks-CSharp
Managed C# wrapper for Enki Task Scheduler by Doug Binks
FixedPoint-Sharp
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
Il2CppDumper
Unity il2cpp reverse engineer
MemTestHelper
C# WPF to automate HCI MemTest
ipfire-scripts
Scripts for ipfire
Microsoft-Activation-Scripts
A Windows and Office activator using HWID / KMS38 / Online KMS activation methods, with a focus on open-source code and fewer antivirus detections.
NanoSockets
Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
NetStack
Lightweight toolset for creating concurrent networking systems for multiplayer games
PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
RioSockets
High-performance zero-copy UDP sockets abstraction over Registered I/O
Smmalloc-CSharp
Blazing fast memory allocator designed for video games meets .NET
SteamAppsList
Node.js bot to generate a list of the steam apps list along with their type
Steamworks.NET
Steamworks wrapper for Unity / C#
TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
Unigine-ECS
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine
UNITY-Arc-system-Works-Shader
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
Unity-Oculus-Example
An example of how to use Oculus Integration in VR
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnsafeCollections
A collection of collections for 'unsafe' C# code