Kirkice

Kirkice

Geek Repo

Company:Perfect World

Location:Shanghai

Home Page:https://www.zhihu.com/people/kirk-54-38

Twitter:@zhuhan04952879

Github PK Tool:Github PK Tool

Kirkice's starred repositories

HDRPRayTracingScenes

This repository contains a startup DXR project.

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libpng

Fork of libpng - used by `External\libpng`

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glTF-SDK

glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).

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DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

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DistEngine

Personal real-time global illumination toy engine made with DirectX 12.

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D3D12Playground

A personal project that uses DX12 to implement various render techniques to ultimately create breathtaking real-time visuals

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cppLight2d

draw 2D light with c++

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FidelityFX-SSSR

Stochastic Screen Space Reflections (SSSR)

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SimpleRenderEngine

Small C++14 render engine

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DirectX12-MiniEngine-Dragon

MiniEngine-learning

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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SHADERed

Lightweight, cross-platform & full-featured shader IDE

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com.unity.toonshader

Unity Toon Shader ( an experimental package )

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RaytracedHardShadow

DXR based raytraced hard shadow for Unity

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Unity.Mathematics

The C# math library used in Unity providing vector types and math functions with a shader like syntax

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SoftRender

To learn OpenGL, Implement basic graphics by OpenGL and SoftRender at the same time.

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SoftRenderer

A SoftRenderer for learning purpose.

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SoftRender

A soft-render for learning

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SoftRendering

Just for fun

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clib2d

简单的2D物理引擎(CMake,OpenGL)

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CRYENGINE

CRYENGINE is a powerful real-time game development platform created by Crytek.

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IPC

Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.

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renderer

A shader-based software renderer written from scratch in C89

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SparseVoxelOctree

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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defold

Defold is a completely free to use game engine for development of desktop, mobile and web games.

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taichi

Productive, portable, and performant GPU programming in Python.

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yolov4-tiny-keras

这是一个YoloV4-tiny-keras的源码,可以用于训练自己的模型。

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TaTa

Shaders,Demos,and so on

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