Kink3d / SimpleTraffic

A simple traffic simulation using Unity's Nav Mesh Components.

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Possability of waypoints instead of navmesh?

MostHated opened this issue · comments

Hey there,
I am a big fan of the work you are doing here but not the biggest fan of Unity navmesh especially for roads that are not quite so perpendicular/right-angled, is there any chance that perhaps dropping down a waypoint system that could be dragged around could be added in? I honestly think that if you were to make the setup a bit easier (such as selecting your stretch of road and hitting a button that automatically placed down the required items) this could be an extremely popular road system. If it could make use of the new Unity ECS system for spawning cards and pedestrians in order to accommodate hundreds even thousands, it could be huge.

Thanks,
-MH