Matt Dean (Kink3d)

Kink3d

Geek Repo

Location:Copenhagen, Denmark

Home Page:https://kink3d.github.io/

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Matt Dean's repositories

kShading

Shading models for Unity’s Universal Render Pipeline.

Language:C#License:MITStargazers:984Issues:37Issues:12

kMirrors

Planar reflections for Unity's Universal Render Pipeline.

Language:C#License:MITStargazers:560Issues:12Issues:17

kDecals

Projection Decals for Unity's Universal Render Pipeline.

Language:C#License:MITStargazers:529Issues:24Issues:30

kMotion

Motion Blur for Unity's Universal Render Pipeline.

Language:C#License:MITStargazers:267Issues:9Issues:10

SimpleTraffic

A simple traffic simulation using Unity's Nav Mesh Components.

Language:C#License:MITStargazers:263Issues:25Issues:2

kPooling

Customizable Object Pooling for Unity.

Language:C#License:MITStargazers:224Issues:9Issues:5

LensRain

A screen-space lens rain effect using Unity's V2 Post-processing framework.

kPortals

A pre-calculated Portal visibility system for Unity.

Language:C#License:MITStargazers:142Issues:7Issues:7

kSplines

A bezier Spline system for Unity.

Language:C#License:MITStargazers:107Issues:4Issues:4

kPackageTemplate

Package distribution template for Unity.

kNormals

World space normals texture for Unity's Universal Render Pipeline.

Language:C#License:MITStargazers:51Issues:5Issues:1

Kink3d.github.io

My Personal Website

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