KillzXGaming / Switch-Toolbox

A tool to edit many video game file formats

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Shading Error - Bad Rendering of Spm and Nrm Textures on Objects with Two UV Maps

LoopyLoopsLab opened this issue · comments

Switch Toolbox - ver 1.0.255

I loaded in unedited .sbfres files of Wii U's BotW Link model and his textures into Switch Toolbox.

The problem lies with an incorrect UV map and texture pairing for objects Face__Mt_Face and Face__Mt_Head of model Link. These two objects both have two different UV maps. The first UV map is for the Link_Head_Alb texture. The second UV map is for the other head textures; such as, Link_Head_Spm and Link_Head_Nrm.

The Link_Head_Alb texture is applied to those two objects with the correct UV map. But, textures Link_Head_Spm and Link_Head_Nrm are applied to the wrong UV map.

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commented

This happens to me as well. At first i thought i messed up when importing the files.