KillzXGaming's repositories
Switch-Toolbox
A tool to edit many video game file formats
Cafe-Shader-Studio
A program to preview various materials and shaders in games.
BfresLibrary
A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.
KCollisionLibrary
A library for reading and editing .kcl collision file binaries used by various games.
EffectLibrary
A library for loading and saving particle effect files
BcmdlImporter
A tool to import .dae, fbx, obj into .bcmdl without any external libraries or toolkits.
CollisionSceneBinary
A library and tool for handling csb and ctb collision files found in paper mario games.
Paper-Mario-Tools
Tools for paper mario games.
Toolbox.Core
An overhaul on the current toolbox backend with many improvements.
LegacySwitchLibraries
Switch file format libraries I use for Switch Toolbox and other programs
MK8-Baking-Tool
A bake tool to make gsys bake maps easier to replicate for games like MK8
NLG-File-Editor-Tool
A simple tool to extract/edit files from .dict/data.
NTT-Model-Dumper
A simple .model dump tool used by Lego Star Wars: The Skywalker Saga
ShaderLibrary
A library for handling both bfsha and bnsh shader binaries capable of loading and saving.
MSBTConverter
A tool to convert MSBT to yaml and back.
MdlConverter
A converter for LM's .mdl format.
EditorCore
Extensible 3D level editor
MK8-Parts-Bin-Converter
A converter which serializes parts.bin into json and back. Can be used to patch in part edits.
NintenTools.Bfres
.NET library for loading and saving the Nintendo BFRES graphics archive format.
WonderIcons
A simple database for Mario Wonder icons rendering with game shaders.
XLinkLibrary
A library for reading and eventually editing/writing XLink files.
noclip.website
A digital museum of video game levels
RyujinxAstc
Source for some Ryujinx libraries being used for Fushigi.
uam
Shader compiler for Nintendo Switch, targeting the deko3d API (based on mesa/nouveau sources)