Abdul Muqeet (KillerCroc9)

KillerCroc9

Geek Repo

Company:PUCIT

Location:Pakistan

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Abdul Muqeet's repositories

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Image-Test

Reading Pixel Data from Images in Unreal Engine Using C++

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Blog

Welcome to Unreal Insights by Abdul! Over the past year, I've tackled a variety of challenges using Unreal Engine. Through this blog, I'll share detailed tutorials and code snippets, explaining how I addressed these issues. Whether you’re starting out or looking to solve complex problems, you’ll find practical insights to enhance your projects.

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EAD

Welcome to my EAD (Enterprise Application Development) final project - a Dockerized ASP.NET web application! This project was developed as part of my university coursework, where I aimed to showcase my skills in building robust web applications using ASP.NET and containerization with Docker.

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Shop

Welcome to my project showcasing an Online Shop built using Entity Framework, ASP.NET MVC, and Identity! This project was developed as part of my journey to learn and apply essential web development technologies, including database integration, MVC architecture, and user authentication with Identity.

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Grid-System

A Hexagonal Grid System in Unreal using conventional C++

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Interactive-NPC

AI integration to make NPCS interactive

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Platformer

Welcome to my Unity platformer game, where players must escape a dynamically generated platform before time runs out! In this exciting project, the platform layout is randomized for each playthrough, offering endless challenges and surprises to keep players engaged and entertained.

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Game-Jam-

Got 3rd Position after 36 hours of jamming!

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Maze-Builder

Welcome to my Unity project showcasing a maze generation algorithm implemented using Depth-First Search (DFS). This project was developed during my university studies as an exploration of Data Structures and Algorithms (DSA) in a game development context.

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Endless-Pipe

Unity project showcasing a fascinating approach to procedural pipe generation using a custom math function! In this project, I leveraged the power of Unity's scripting capabilities to dynamically create random pipe structures during runtime, offering endless possibilities for exciting game levels or simulations.

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Shapes-Based-On-Math-Func

Using math functions to create Shapes

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