Khiew Jian Bin (KhiewJianBin)

KhiewJianBin

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Khiew Jian Bin's repositories

shader-school

:mortar_board: A workshopper for GLSL shaders and graphics programming

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ShaderGraph_ExampleLibrary

A library of Shaders created using Unity 2018.1's Shader Graph.

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UnitySteer

Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

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Visualization-of-popular-algorithms-in-Python

Visualization of popular algorithms using NetworkX Graph libray

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VolatilePhysics

A 2D Physics Library for Networked Games

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Unidux

Redux Architecture for Unity 🎩

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ETABS_Wrapper

ETABS API wrapper converting all functions to tuple return types (C# 7.0)

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unitymcubes

marching cubes ported from C to unity and C#

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unity-design-patterns

Examples of programming design patterns in Unity C#

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threedea-example

Example project for Threedea (https://github.com/igorrafael/threedea)

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threedea

Threedea allows you to create 3D concept maps in virtual reality inside Unity

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SkyboxPlus

Basic skybox extensions for Unity

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ShaderlabVS

ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

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spacepuppy-unity-framework

A framework of reusable objects with the Unity game engine version 5.x.

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common-shaders

Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.

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unity-tidbits

Small C# code to help in Unity development

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thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

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graphics-resources

:memo: a list of graphic programming resources

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temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

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