Khiew Jian Bin's repositories
shader-school
:mortar_board: A workshopper for GLSL shaders and graphics programming
ShaderGraph_ExampleLibrary
A library of Shaders created using Unity 2018.1's Shader Graph.
UnitySteer
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
Visualization-of-popular-algorithms-in-Python
Visualization of popular algorithms using NetworkX Graph libray
VolatilePhysics
A 2D Physics Library for Networked Games
Unidux
Redux Architecture for Unity 🎩
ETABS_Wrapper
ETABS API wrapper converting all functions to tuple return types (C# 7.0)
unitymcubes
marching cubes ported from C to unity and C#
unity-design-patterns
Examples of programming design patterns in Unity C#
threedea-example
Example project for Threedea (https://github.com/igorrafael/threedea)
threedea
Threedea allows you to create 3D concept maps in virtual reality inside Unity
SkyboxPlus
Basic skybox extensions for Unity
ShaderlabVS
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
spacepuppy-unity-framework
A framework of reusable objects with the Unity game engine version 5.x.
common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
unity-tidbits
Small C# code to help in Unity development
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
graphics-resources
:memo: a list of graphic programming resources
temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+