Kevger / draw_a_distinction

Websimulator for George Spencer-Browns System »Laws of Form« (1969).

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Laws of Form Simulator

Live Demo - Draw a distinction! Screenshot

About

In 1969 George Spencer-Brown published the work »Laws of Form« (LoF), in this work he tried to build arithmetic, algebra, and logic on the basis of a single operation, the distinction. This distinction, also called mark or cross, is at the same time operation as well as operand, which is applied in a space (here the infinitely large white area). If there is a cross in a space, i.e. a distinction has been made, then this space is marked. However, if you go into the area that was distinguished by the distinction (inside and outside), it will be unmarked again unless you introduce another distinction there. the  mark Everything is on the most outer layer enclosed by an »unwritten cross«. You could see that as in this case the edge of the screen, of the computer or as the observer (who distinguishes himself at the same time) in whose perceptual space the distinctions are carried out.

Axioms

Every mathematical system is based on axioms, simply accepted and fixed rules. In LoF there are exactly two axioms. The first one is »The law of Calling«. Making a distinction twice is equivalent to making a single distinction. For example, if I call the »car« (which is equivalent to making a distinction) and then call the »car« again, it is the same as if I called the car once. the  mark law of calling

The second axiom is »The law of Crossing«. A distinction in a distinction annuls the distinction. In this case, if I have two distinctions stacked inside each other, then that is equivalent to the unmarked state. Each expression can be transformed into exactly one of two states, the marked or unmarked space (we ignore here the re-entry indicated in LoF). the  mark law of crossing

Variables

In addition, different variables can be introduced that can stand for either a mark or no mark. This is equivalent to whether the mark has a marked area inside and is thus nihilated by the second axiom »law of crossing« or not. These are individually toggleable in this simulator. Crosses and Variables (which have a collision check of a circle) are not allowed to intersect. the  mark variables and logic

Logic

Logic can also be practiced with the help of this single operation. A marked area represents a true value, an unmarked one a false one. The simplest logical operation is that of negation. A cross around a variable negates it by the second axiom, if the variable is a cross or not. Two variables in the same space are a logical or. A cross and no cross are just one cross and two crosses are by the first axiom equivalent to one cross, but no crosses at all are just no crosses. Further logical functions can be taken from the picture below. In the simulator, a logic table can be generated and displayed on the basis of the current expression. the  mark The simulator offers several functions. The Run function applies both axioms to the current expression until the expression has been fully converted to a marked or unmarked state.

More

In addition, the show function can be used to visualize whether the respective cross exists from the space outside the cross (solid line) or not (dashed line).You can use any number of crosses and variables even nested, the only rule is that they must not intersect (variables have a circular collision detection as mentioned).

You can zoom in thousands of times (at some point you reach the limits of precision of the computer) and zoom out, apply distinctions here or there. The Move function is only relevant for the PC, with it you can move on the white surface, on the smartphone touch gestures do the trick.

LoF also offers non-negligible epistemological implications in the field of radical constructivism. It provides a solid basis for explaining autopoetic systems (Humberto Maturana and Francisco Varela) and for deriving theories of observation and system theory (Niklas Luhmann) and cybernetic concepts (Heinz von Foerster). Moreover, there are opinions that the statements presented in Laws of Form are the basis of all cognition. In this simulator, however, only the basics will be presented.

Technology

Frameworks used: vue.js and konva.js

About

Websimulator for George Spencer-Browns System »Laws of Form« (1969).

License:MIT License


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