KernMX / fluffy-garbanzo

Level Ancients to meet your playstyle.

Home Page:https://graceoflives.github.io/fluffy-garbanzo/

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Clicker Heroes Ancient Calculator

Author

graceoflives

Credits

This calculator is inspired by Shruikan864's Rules of thumb 1.0 Spreadsheet and sugima's 1.0 Rules of Thumb.

Last updated

January 11, 2018.

Changelogs

January 11, 2018

  • Increase view for +AS gain from 30 to 100.

November 28, 2017

  • Additional fix for the autolevel bugs
  • Minimized ancients not showed, not leveled, not autoleveled.

November 20, 2017

  • Nogardnit will not be leveled if player has no autoclicker.
  • Hybrid ratio is now up to 1000:1.
  • Description of Ponyboy now match with the new patch.
  • Remember some user settings.

November 15, 2017

From unknown past

  • Fix the bug with auto leveler; apply new encoding algorithm for the coming patch.
  • Switch to bootstrap-based themes.
  • Add new ancient: Nogardnit.
  • Decoded Data tab is removed from the calculator.
  • Atman, Bubos, Chronos, Dogcog, Dora, Fortuna and Kuma now have maximum levels, on which their effects equal their caps.
  • Better estimation for NUAs thanks to Kragnir.
  • Label changes due to the new patch.
  • Add the options to level ancients that have not yet had rules (Vaagur, Revolc and skill ancients).
  • Add buttons to show more "+AS".
  • Remove the "Ancient of ..." part in the name. Add a highlight to see which ancient your mouse are hovering on.
  • The calculator should work with number up to 109×1015.
  • Light theme added. Please make sure rawgit.com is accessible for proper display.
  • Automatically detect your current playstyle and hybrid ratio.
  • Layout changes.
  • Add information about how many HS need to gain some more AS.
  • Font change: Trebuchet MS to Segoe UI.
  • The calculator now spares some HS if Morg is not summoned.
  • Changes for Wepwawet level 8000+ added.
  • Add tooltips to Ancient tab, which show decimal notation of scientific numbers.
  • Optimization for hybrid and active playstyles included.
  • Update the optimization process.
  • Remove the grouping symbol so that numbers can be pasted directly to the game. Formula for current HS fixed (add the HS gained by total hero levels).
  • Use faster Solomon HS cost formula.
  • Alpha formula fixed. Thanks to princeandrew01.
  • Display some information related to TP rewards.
  • Calculator now automatically executes when data changes. Remove the "Load game and optimize" button.
  • Changes in layout. Add tabs and changelogs.
  • Faster formulae. The ancients are now listed in alphabetical order.
  • Add a manual input for hero souls. If ignored, it will use current HS instead. The calculator should be able to handle ridiculously high HS (tested up to 1015 HS).
  • Improve performance (switch from linear search to binary search). Thanks to dfslkwe.
  • The link to the calculator is stable.
  • Add the options to use HS gained after ascension. The calculator will not crash if no Ancients have been summoned.
  • The ignored ascension zone now points to the right HZE in current transcendence.
  • If the optimal level is lower than current level, the change should be "0".
  • The calculator now considers only summoned Ancients. Thanks to sugima.

About

Level Ancients to meet your playstyle.

https://graceoflives.github.io/fluffy-garbanzo/


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