License Info
- Default Shaders, Scripts, and the Build Script ("wscript") fall under astrengine's Apache 2.0 Lisense as Described Here
- Snippets in Shaders and Scripts may come from outside sources (such as example code), if that is the case then the snippet must be credited with a source, these snippets will respect the original source's license and MUST be credited in astrengine's OpenSourceCredits.txt file.
- Default Models, Textures, Test Levels and other art assets MUST be CC0 (Creative-Commons "Zero Attribution"). These assets must come from a CC0 source or be created in-house and given the CC0 license. CC0 License
Instructions
- Install astrengine and necessary pre-requisites.
- Place this repo in the same directory containing the astrengine "build" directory.
- Run the "RunAssetCompiler" batch file to compile all the recognized assets into the "build/resources" directory.