KenzieMac130 / -ABANDONED-oldengine-assets

Default assets for astrengine

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License Info

  • Default Shaders, Scripts, and the Build Script ("wscript") fall under astrengine's Apache 2.0 Lisense as Described Here
  • Snippets in Shaders and Scripts may come from outside sources (such as example code), if that is the case then the snippet must be credited with a source, these snippets will respect the original source's license and MUST be credited in astrengine's OpenSourceCredits.txt file.
  • Default Models, Textures, Test Levels and other art assets MUST be CC0 (Creative-Commons "Zero Attribution"). These assets must come from a CC0 source or be created in-house and given the CC0 license. CC0 License

Instructions

  1. Install astrengine and necessary pre-requisites.
  2. Place this repo in the same directory containing the astrengine "build" directory.
  3. Run the "RunAssetCompiler" batch file to compile all the recognized assets into the "build/resources" directory.

About

Default assets for astrengine


Languages

Language:Python 53.6%Language:GLSL 45.5%Language:Batchfile 0.8%