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Project Specification (Google Docx)
Comprehensive Monopoly Deal Rules
- Be the FIRST PLAYER to collect 3 FULL PROPERTY SETS of DIFFERENT COLORS.
- SHUFFLE the cards together and deal 5 to each player, FACE DOWN.
- Look at your cards, but keep them a SECRET.
- Put the remaining cards face down in the center to create the DRAW PILE.
- Decide WHO GO FIRST.
- Play continues CLOCKWISE.
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TAKE 5 CARDS
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- Later in the game, if you HAVE NO CARDS, pick up 5 instead.
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PLAY UP TO THREE CARDS
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- You don't have to play any cards if you DON'T WHAT TO.
- PUT MONEY or ACTION CARDS INTO YOUR OWN BANK
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- Player can CHARGE EACH OTHER for rent, birthday etc.
- If you put an Action card into your bank, it BECOMES REDUNDANT as an Action card.
- If you use it (action card in yuour bank) to pay another player, it must GO INTO THEIR BANK.
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- PUT DOWN PROPERTIES INTO YOUR OWN COLLECTION
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- Each card shows HOW MANY PROPERTIES there are to collect in that color set.
- You can ONLY REORGANIZE your propety collections IN YOUR TURN.
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- PLAY ACTION CARDS INTO THE CENTER
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- Action cards can be put into your bank AS MONEY.
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IMPORTANT: HOW TO PAY OTHER PLAYERS
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- Cards can NEVER GO BACK into a players's hand.
- NEVER PAY with cards FROM YOUR HAND, only from the cards in front of you.
- You can pay with cards from you BANK, PROPERTIES or a COMBINATION of booth. It's YOUR CHOICE.
- CHANGE is NOT GIVEN.
- If you PAY WITH PROPERTY cards, they MUST GO INTO the other player's PROPERTY COLLECTION.
- If you have NO CARDS TO PAY, you DON'T PAY at all.
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END YOUR TURN
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- If you have MORE THAN 7 CARDS IN YOUR HAND at the end of your turn, DISCARD extras to THE BOTTOM OF THE DRAW PILE, so you ONLY HAVE 7.
- If you've RUN OUT OF CARD, TAKE 5 at the START of your NEXT TURN.