Giters
Kefta
/
gs_weapons
Pretty cool weapons
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Stargazers:
14
Watchers:
8
Issues:
73
Forks:
1
Kefta/gs_weapons Issues
Remove step bullet penetration
Updated
7 years ago
Allow bullets to have hull sizes
Updated
7 years ago
Hints
Updated
7 years ago
Comments count
2
Rendertarget scopes
Updated
7 years ago
Comments count
1
The Ship weapons
Updated
7 years ago
Zeno clash weapons
Updated
7 years ago
Fix loading bugs
Updated
7 years ago
Flash effect
Closed
7 years ago
Add weapon to-sprint and from-sprint viewmodel movement
Closed
7 years ago
Comments count
1
Cache Fire*Bullets spread tables?
Closed
7 years ago
Comments count
1
Change all IsFirstTimePredicted instances to handle non-predicted cases
Closed
7 years ago
Comments count
1
Add CapabilitiesGet and ObjectCaps support
Closed
7 years ago
Comments count
3
Screen bob
Closed
7 years ago
Comments count
1
Add weapon sprint speeds
Closed
7 years ago
Comments count
1
Convert HL2MP and SDK weapons over to the new format
Updated
7 years ago
Adjust holdtypes
Updated
7 years ago
Comments count
1
Change all SetFOV calls to the TranslateFOV hook
Updated
7 years ago
Comments count
5
Network sequence legnths or hardcode the times
Closed
7 years ago
Comments count
1
Fix shotgun reloading and idle prediction errors
Closed
7 years ago
Comments count
1
Implement SWEP Creation Kit features in a not terrible way
Updated
7 years ago
Comments count
2
Fix reload prediction errors
Closed
7 years ago
Add CS:S idle times
Closed
7 years ago
Comments count
1
Holster right away if there's no holster animation
Closed
7 years ago
Make weapons work with context menu aiming
Updated
7 years ago
Remove NULL switch conditions
Closed
7 years ago
German Lang File
Closed
7 years ago
Comments count
2
Implement ai convars in a practical way
Closed
8 years ago
Comments count
1
Change Bob/SwayScale to be normal vars again
Closed
8 years ago
Add material/DSP presets
Updated
8 years ago
Implement skill convars
Closed
8 years ago
Fix CS:S scope
Closed
8 years ago
Change all DEFINE_BASECLASS calls to baseclass.Get
Closed
8 years ago
Fix CS crosshairs being too close on high resolutions
Closed
8 years ago
Comments count
1
Add index specific events and fix grenade viewmodel
Closed
8 years ago
Move all the bobbing/event shit to client only
Closed
8 years ago
Add Weapon:DoSplashEffect
Closed
8 years ago
Add SafeRequire?
Closed
8 years ago
Comments count
2
Make backward deploy anims for holster anim substitute
Closed
8 years ago
Comments count
1
Fix HL2 shotgun secondary fire
Closed
8 years ago
Match killicon size
Updated
8 years ago
Unfunctional in multiplayer
Closed
8 years ago
Comments count
1
givecurrentammo breaks prediciton
Closed
8 years ago
Comments count
1
Investigate muzzle-flash on reload
Closed
8 years ago
Viewmodel movement (HL2)
Updated
8 years ago
Fix empty switching
Closed
8 years ago
Physical bullet approach
Updated
8 years ago
Default weapon icons
Updated
8 years ago
Add case for bad DefaultClip value
Closed
8 years ago
Add new SDK weapons
Updated
8 years ago
Make weapons follow cursor (context menu)
Updated
8 years ago
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