Space invaders but with TypeScript
- Vanilla TS
- Refactor and migration from og project from a few years back
- Might keep it simple and clean
- Might not and add more stuff
- Some shared methods can be refactored
- Maybe an algorithm to make enemies appear with a pyramid-like internal structure
- Something like heavy infantry at the center or stuff like that.
- Levels
- Algorithm should adjust to levels
- What the [] am I even saying
- lmao this is delusional
Copy it or just check out the code, do your thing.
I do not own the Space Invaders IP.
If you copy my code you will have to buy me a beer if we ever meet in person.