A set of framework/library-like things for the Unity Engine
A set of extensions to the base UnityEngine namespace.
WIP custom serializable and runtime-friendly animation system.
A library for working with assets.
Assets are identified by their ID with which they were registered.
Supports 2-way lookup (by ID returning asset reference, and by asset reference returning ID).
WIP console with commands and log stream display.
Uses the Roslyn compiler to compile and run C# code at runtime.
Event manager with events that can disable (override) other events. Can be useful for modding.
WIP compositing, camera stacking, shaders, and vfx.
Contains a set of classes used for format-agnostic serialization of Unity (and non-unity) objects.
Uses GUIDs to serialize references to scene objects.
Uses UnityPlus.AssetManagement to serialize references to assets.