Corentin Wallez's repositories
bikeshed
:bike: A preprocessor for anyone writing specifications that converts source files into actual specs.
Daemon
The Dæmon game engine. With some bits of ioq3 and XreaL.
developer.chrome.com
The frontend, backend, and content source code for developer.chrome.com
emscripten
Emscripten: An LLVM-to-WebAssembly Compiler
googletest
Google Test
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
marl
A hybrid thread / fiber task scheduler written in C++ 11
MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
security-questionnaire
A security/privacy review questionnaire for W3C specs
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
storage-partitioning
Client-Side Storage Partitioning
types
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser! https://webgpu.io/)
Unvanquished
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
Vulkan-Loader
Vulkan Loader
Vulkan-ValidationLayers
Vulkan Validation Layers
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
webcodecs
WebCodecs is a flexible web API for encoding and decoding audio and video.
webgpu-best-practices
A series of docs detailing best practices for developing with WebGPU
webgpu-samples
WebGPU Samples