Corentin Wallez (Kangz)

Kangz

Geek Repo

Company:@google @chromium

Location:Paris

Twitter:@DaKangz

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BinetReseau
Unvanquished

Corentin Wallez's repositories

glslpp-rs

A GLSL preprocessor and lexer in Rust.

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bikeshed

:bike: A preprocessor for anyone writing specifications that converts source files into actual specs.

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Daemon

The Dæmon game engine. With some bits of ioq3 and XreaL.

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dawn

ANGLE-like library for Chromium's next-generation Web graphics API prototype.

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developer.chrome.com

The frontend, backend, and content source code for developer.chrome.com

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emscripten

Emscripten: An LLVM-to-WebAssembly Compiler

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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googletest

Google Test

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gpuweb

Where the GPU on the Web work happens!

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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marl

A hybrid thread / fiber task scheduler written in C++ 11

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MoltenVK

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.

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security-questionnaire

A security/privacy review questionnaire for W3C specs

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shaderc

A collection of tools, libraries and tests for shader compilation.

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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storage-partitioning

Client-Side Storage Partitioning

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types

TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser! https://webgpu.io/)

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Unvanquished

An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)

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Vulkan-Loader

Vulkan Loader

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Vulkan-ValidationLayers

Vulkan Validation Layers

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VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

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webcodecs

WebCodecs is a flexible web API for encoding and decoding audio and video.

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webgpu-best-practices

A series of docs detailing best practices for developing with WebGPU

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webgpu-samples

WebGPU Samples

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