Ben Lu's starred repositories
ultimatevocalremovergui
GUI for a Vocal Remover that uses Deep Neural Networks.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
ProjectTemplate
A little quick-start project template for C++ projects which utilise a Core/App project architecture
Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
CS2-Smoke-Grenades
My recreation of CS2's responsive smoke grenades in Unity
Essentials.of.Vulkan
Essentials of Vulkan
VulkanSceneGraph
Vulkan & C++17 based Scene Graph Project
referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
awesome-vulkan
Awesome Vulkan ecosystem
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
KTX-Software
KTX (Khronos Texture) Library and Tools
Vulkan-Guide
One stop shop for getting started with the Vulkan API
CompleteSuicideManual-Zh_CN
简体中文版本的《完全自杀手册》,自己完成了一部分翻译和校对、注释工作,不久之后就要与这个世界告别,这一本书算是最后的礼物。
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
vk-bootstrap
Vulkan Bootstrapping Iibrary
sdf-baking
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.