Ben Lu (Kanagawa-Wave)

Kanagawa-Wave

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Location:Boston, MA

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Ben Lu's starred repositories

nt_tool

An award searching project aims to using public data by airlines more efficiently.

Language:PythonLicense:GPL-3.0Stargazers:226Issues:0Issues:0

ultimatevocalremovergui

GUI for a Vocal Remover that uses Deep Neural Networks.

Language:PythonLicense:MITStargazers:17123Issues:0Issues:0

DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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ProjectTemplate

A little quick-start project template for C++ projects which utilise a Core/App project architecture

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Xbox-ATG-Samples

Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).

Language:C++License:MITStargazers:674Issues:0Issues:0

EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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CS2-Smoke-Grenades

My recreation of CS2's responsive smoke grenades in Unity

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Essentials.of.Vulkan

Essentials of Vulkan

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VulkanSceneGraph

Vulkan & C++17 based Scene Graph Project

Language:C++License:MITStargazers:1257Issues:0Issues:0
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Vulkan

Learn Vulkan.

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PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Language:C++License:MITStargazers:1348Issues:0Issues:0

tinygltf

Header only C++11 tiny glTF 2.0 library

Language:C++License:MITStargazers:1972Issues:0Issues:0

referencePT

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

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awesome-vulkan

Awesome Vulkan ecosystem

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vk_raytracing_tutorial_KHR

Ray tracing examples and tutorials using VK_KHR_ray_tracing

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Anvil

Anvil is a cross-platform framework for Vulkan

Language:C++License:MITStargazers:595Issues:0Issues:0

GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

Language:C++License:MITStargazers:4162Issues:0Issues:0

KTX-Software

KTX (Khronos Texture) Library and Tools

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Vulkan-Guide

One stop shop for getting started with the Vulkan API

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json

JSON for Modern C++

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lz4

Extremely Fast Compression algorithm

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toy2d

A toy 2D renderder based on Vulkan

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Auto-Vk

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

Language:C++License:MITStargazers:276Issues:0Issues:0

CompleteSuicideManual-Zh_CN

简体中文版本的《完全自杀手册》,自己完成了一部分翻译和校对、注释工作,不久之后就要与这个世界告别,这一本书算是最后的礼物。

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VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

Language:CLicense:MITStargazers:2529Issues:0Issues:0

jgl_demos

Modern OpenGL samples

Language:C++License:GPL-3.0Stargazers:214Issues:0Issues:0

vk-bootstrap

Vulkan Bootstrapping Iibrary

Language:C++License:MITStargazers:755Issues:0Issues:0

sdf-baking

An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.

Language:C++License:MITStargazers:48Issues:0Issues:0