Kali-Hac / 3D-skeleton-based-person-re-ID-survey

A professionally curated list of resources (paper, code, data, etc.) on 3D Skeleton Based Person Re-ID.

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3D Skeleton Based Person Re-Identification (SRID)

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A professionally curated list of resources (papers, codes, data, etc.) on 3D Skeleton Based Person Re-ID (SRID), which is the first work to comprehensively and systematically summarize the recent advances of SRID research to the best of our knowledge.

We will continuously update this list with the latest resources. Should you find any missed resources (papers/codes) or errors, please feel free to open an issue or contribute a pull request.

For more papers and resources on Skeleton-Based Models (Action Recognition, Pose Estimation, etc.) from top-tier AI conferences and journals, kindly refer to This Repo.

Survey Paper

A Survey on 3D Skeleton Based Person Re-Identification: Approaches, Designs, Challenges, and Future Directions

By Haocong Rao and Chunyan Miao.

Taxonomy of SRID

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Archives and Resources

Benchmark Datasets

Overview of commonly-used benchmark datasets for 3D skeleton-based person re-identification and their statistics. The number of skeletons in the training set is estimated and reported. “Ego” denotes a single or egocentric view. We also include person re-ID datasets with 2D/3D skeletons estimated from RGB videos.

# Datasets Year Source # ID # Skeleton # View
PAVIS RGBD-ID 2012 Kinect V1 79 Ego
BIWI RGBD-ID 2013 Kinect V1 50 205.8K Ego
IAS-Lab RGBD-ID 2013 Kinect V1 11 89.0K Ego
KGBD 2014 Kinect V1 164 188.7K Ego
KinectREID 2015 Kinect V1 71 4.8K 7
UPCV1 2015 Kinect V1 30 13.1K Ego
UPCV2 2016 Kinect V2 30 26.3K Ego
Florence 3D Re-ID 2016 Kinect V2 16 18.0K Ego
KS20 2017 Kinect V2 20 36.0K 5
Freestyle Walks 2017 Kinect V2 90 Ego
CAISA-B-3D 2020 Estimated from RGB videos 124 706.5K 11
OUMVLP-Pose-2D 2020 Estimated from RGB videos 10307 6667.0K 14
PoseTrackReID-2D 2020 Estimated from RGB videos 5350 53.6K

Studies by Different Categories

image

Hand-Crafted Methods

Sequence Learning Methods

Graph Learning Methods

Studies by Different Years

2023

2022

2021

2020

2019

2018

2017

2016

2015

2014

Before 2014

Leaderboards

The results are mainly from the paper of (CVPR 2023) [paper] (TranSG: Transformer-Based Skeleton Graph Prototype Contrastive Learning with Structure-Trajectory Prompted Reconstruction for Person Re-Identification).

Methods BIWI-S BIWI-W KS20
mAP Rank-1 Rank-5 Rank-10 mAP Rank-1 Rank-5 Rank-10 mAP Rank-1 Rank-5 Rank-10
Hand-Crafted Methods
${D_{\text{PG}}}$ (Pattern Recognition 2020) 6.7 18.5 45.4 63.8 8.7 6.5 15.5 20.3 11.3 35.2 61.5 70.5
${D_{13}}$ (Person Re-Identification 2014) 13.1 28.3 53.1 65.9 17.2 14.2 20.6 23.7 18.9 39.4 71.7 81.7
${D_{16}}$ (Computers&Graphics 2019) 16.7 32.6 55.7 68.3 18.8 17.0 25.3 29.6 24.0 51.7 77.1 86.9
Sequence Learning Methods
PoseGait (PR 2020) 9.9 14.0 40.7 56.7 11.1 8.8 23.0 31.2 23.5 49.4 80.9 90.2
AGE (IJCAI 2020) 8.9 25.1 43.1 61.6 12.6 11.7 21.4 27.3 8.9 43.2 70.1 80.0
SGELA (TPAMI 2021) 15.1 25.8 51.8 64.4 19.0 11.7 14.0 14.7 21.2 45.0 65.0 75.1
SimMC (IJCAI 2022) 12.3 41.7 66.6 76.8 19.9 24.5 36.7 44.5 22.3 66.4 80.7 87.0
Hi-MPC (IJCV 2023) 17.4 47.5 70.3 78.6 22.6 27.3 40.3 48.8 22.0 69.6 83.5 87.1
Graph Learning Methods
MG-SCR (IJCAI 2021) 7.6 20.1 46.9 64.1 11.9 10.8 20.3 29.4 10.4 46.3 75.4 84.0
SM-SGE (ACM MM 2021) 10.1 31.3 56.3 69.1 15.2 13.2 25.8 33.5 9.5 45.9 71.9 81.2
SPC-MGR (Arxiv 2022) 16.0 34.1 57.3 69.8 19.4 18.9 31.5 40.5 21.7 59.0 79.0 86.2
TranSG (CVPR 2023) 30.1 68.7 86.5 91.8 26.9 32.7 44.9 52.2 46.2 73.6 86.3 90.2
Methods IAS-A IAS-B KGBD
mAP Rank-1 Rank-5 Rank-10 mAP Rank-1 Rank-5 Rank-10 mAP Rank-1 Rank-5 Rank-10
Hand-Crafted Methods
${D_{\text{PG}}}$ (Pattern Recognition 2020) 11.0 16.4 39.5 53.4 10.6 16.0 41.2 57.3 2.1 30.0 49.1 58.1
${D_{13}}$ (Person Re-Identification 2014) 24.5 40.0 58.7 67.6 23.7 43.7 68.6 76.7 1.9 17.0 34.4 44.2
${D_{16}}$ (Computers&Graphics 2019) 25.2 42.7 62.9 70.7 24.5 44.5 69.1 80.2 4.0 31.2 50.9 59.8
Sequence Learning Methods
PoseGait (PR 2020) 17.5 28.4 55.7 69.2 20.8 28.9 51.6 62.9 13.9 50.6 67.0 72.6
AGE(IJCAI 2020) 13.4 31.1 54.8 67.4 12.8 31.1 52.3 64.2 0.9 2.9 5.6 7.5
SGELA (TPAMI 2021) 13.2 16.7 30.2 44.0 14.0 22.2 40.8 50.2 4.5 38.1 53.5 60.0
SimMC (IJCAI 2022) 18.7 44.8 65.3 72.9 22.9 46.3 68.1 77.0 11.7 54.9 66.2 70.6
Hi-MPC (IJCV 2023) 23.2 45.6 67.3 75.4 25.3 48.2 70.2 77.8 10.2 56.9 70.2 75.1
Graph Learning Methods
MG-SCR (IJCAI 2021) 14.1 36.4 59.6 69.5 12.9 32.4 56.5 69.4 6.9 44.0 58.7 64.6
SM-SGE (ACM MM 2021) 13.6 34.0 60.5 71.6 13.3 38.9 64.1 75.8 4.4 38.2 54.2 60.7
SPC-MGR (Arxiv 2022) 24.2 41.9 66.3 75.6 24.1 43.3 68.4 79.4 6.9 40.8 57.5 65.0
TranSG (CVPR 2023) 32.8 49.2 68.5 76.2 39.4 59.1 77.0 87.0 20.2 59.0 73.1 78.2

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A professionally curated list of resources (paper, code, data, etc.) on 3D Skeleton Based Person Re-ID.

License:MIT License