Andon M. Coleman's repositories
dlssg-to-fsr3
Adds AMD FSR3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
daw_json_link
Fast JSON serialization and parsing in C++
decomp
Components of a decompilation pipeline.
DirectX-Headers
Official DirectX headers available under an open source license
imgui-filebrowser
File browser implementation for dear-imgui. C++17 is required.
imgui-notify
A (very) simple notification wrapper for Dear ImGui
implot
Immediate Mode Plotting
libavif
libavif - Library for encoding and decoding .avif files
libjxl
JPEG XL image format reference implementation
libultraship
Porting games to the PC
PresentMon
Tool for collection and processing of ETW events related to frame presentation on Windows.
ReShade_HDR_shaders
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
sanitize_metadata
Write reference metadata to all attached HDR10 displays
sdk-api
Public contributions for win32 API documentation
Streamline
Streamline Integration Framework
vkroots
A stupid simple method of making Vulkan layers, at home!
win32
Public mirror for win32-pr