Developed with Unreal Engine 4
- GITHUB
- LFS and Marketing & Markdown
- First Person Character
- FPSGrounds6_NAV Mesh & Third Person C++
- BlackBoard & Blueprint Patrol Points
- Another C++ Character, TargetPoints
- BlackBoard, AI NPC BP - Target Points
- Layers, Tags, Groups, New Folder
- Set Patrol Route | Choose Next Waypoint ---> Csak BP-be
- Cycle Index --> BP-be
- Performance.Developer Tools. Session Frontend --> Gyorsabb legyen! C++ Class add
- Blackboard adat beolvasas (Data Read)
- TArray; EditInstanceOnly & UPROPERTY --> Patrol Route
- Convert BP -> C++
- Inheritance compositions c++
- Delete PatrollingGuard
- Mesh --> Color the Body
- AI Perception - sight radius
- AI Sight in BluePrint
- AI Sight Hearing - BluePrint
- AnimStarterPack FREE
- Add some Animation, SK Skeleton MESH rename
- Custom ThirdPerson BP -> Use AnimStarterPack BP Rename The BP
- Animation Behavior Tree, Animation Pack, use Animation Play
- REFACTORING - Mappak atnevezese, csoportositasa <NO C++>
- REFACTORING C++
- BlueprintLog: Warning: Blueprint failed to compile: NPC_AI_BP
- UPDATE README.MD
- Gun Holding
- Animation Folder Modified
- State Machines Animation, BP
- Blend Spaces --> Ironsight + JOG
- Aim Offsets
- Aim Offset 1D >>> BlendSpaces
- FocusAtActor
- Auto Update | FocusAtActor
- FocusAtActor --> Auto Update / Aim rotation
- Patrol + Focus // Patrol then Chase | Chase then Patrol
- Suspicious / WAIT / Patrol + Chase < Move to Last Location Wait 5s then patrol >
- Patrol --> Chase | Enemy TAGS on NPC's | Guard 1-2 < 2 Bug fix >
- Gun C++ Clas
- C++ Gun --> Fire | Animation | Sound on Fire | -- Error
- LFS to GIT - All assets to Static Sub Folder
- Update .gitattributes to track only static sub folder.
- LFS to NON LFS
- Folder Change, Crash Fix - Crosshair | </Game/Static/Player/Textures/FirstPersonCrosshair>
- Update, Error Fix
- C++ Gun --> Fire | Animation | Sound on Fire hides class member declaration> -- Error - FIXED!!
- Weapon_Bundle, SKINS, Ammo || Mesh Change
- Two Bone 1K
- Error Fix #include
- *.uasset Search LFS
- LFS - GIT
- Patrolling Guard | BP --> Run Patrol ( No Aim) -> Walk with aim
- NPC -> Fire Animation
- NPC -> Fire + Shooting <sound, ammo>
- Taking Damage < bugg >
- Dead Animation < bugg fixed >
- Functions for refactor
- Rename | 1st and 3rd Person
- Gun Meshes | Aiming Rotation | Aim 1st Person Camera
- Infinite Loop Map Route | Terrain Mode | Health Bar | MedKit Pick up
- Content
- Content/Trash/...
- Content/Dynamic/NPC/Animations uasset's
- WeaponBundle
- Terrain
- TP Merge | Refactoring
- Hit Overlap Events
- Dynamically Navmesh
- Map Change
- Navmesh Folder Change
- Behavior Tree, BTTask, Range Shooting. HP changes.
- AI_NPC | Bugg fix
- Map Editing
- BlackBoard_BP_AI
- Animations_For_C++
- Projectile_Settings_Recoil
- Hard_C++ <BP_Character> Functions, Gun C++
- Refactoring
- Content/Dynamic Changes-Refactoring
- Weapon Removed
- Remove Materials <MS_CrumbledWA>
- Content/Static/Geometry - Materials ADD/Refactoring
- Weapon Modified
- Refactor, BP systematization