KREAMpresLIQ / FpsGrounds

School Project FPS Game in Unreal Engine 4.27.2

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S05_FpsGrounds

Developed with Unreal Engine 4

Project List

  • GITHUB
  • LFS and Marketing & Markdown
  • First Person Character
  • FPSGrounds6_NAV Mesh & Third Person C++
  • BlackBoard & Blueprint Patrol Points
  • Another C++ Character, TargetPoints
  • BlackBoard, AI NPC BP - Target Points
  • Layers, Tags, Groups, New Folder
  • Set Patrol Route | Choose Next Waypoint ---> Csak BP-be
  • Cycle Index --> BP-be
  • Performance.Developer Tools. Session Frontend --> Gyorsabb legyen! C++ Class add
  • Blackboard adat beolvasas (Data Read)
  • TArray; EditInstanceOnly & UPROPERTY --> Patrol Route
  • Convert BP -> C++
  • Inheritance compositions c++
  • Delete PatrollingGuard
  • Mesh --> Color the Body
  • AI Perception - sight radius
  • AI Sight in BluePrint
  • AI Sight Hearing - BluePrint
  • AnimStarterPack FREE
  • Add some Animation, SK Skeleton MESH rename
  • Custom ThirdPerson BP -> Use AnimStarterPack BP Rename The BP
  • Animation Behavior Tree, Animation Pack, use Animation Play
  • REFACTORING - Mappak atnevezese, csoportositasa <NO C++>
  • REFACTORING C++
  • BlueprintLog: Warning: Blueprint failed to compile: NPC_AI_BP
  • UPDATE README.MD
  • Gun Holding
  • Animation Folder Modified
  • State Machines Animation, BP
  • Blend Spaces --> Ironsight + JOG
  • Aim Offsets
  • Aim Offset 1D >>> BlendSpaces
  • FocusAtActor
  • Auto Update | FocusAtActor
  • FocusAtActor --> Auto Update / Aim rotation
  • Patrol + Focus // Patrol then Chase | Chase then Patrol
  • Suspicious / WAIT / Patrol + Chase < Move to Last Location Wait 5s then patrol >
  • Patrol --> Chase | Enemy TAGS on NPC's | Guard 1-2 < 2 Bug fix >
  • Gun C++ Clas
  • C++ Gun --> Fire | Animation | Sound on Fire | -- Error
  • LFS to GIT - All assets to Static Sub Folder
  • Update .gitattributes to track only static sub folder.
  • LFS to NON LFS
  • Folder Change, Crash Fix - Crosshair | </Game/Static/Player/Textures/FirstPersonCrosshair>
  • Update, Error Fix
  • C++ Gun --> Fire | Animation | Sound on Fire hides class member declaration> -- Error - FIXED!!
  • Weapon_Bundle, SKINS, Ammo || Mesh Change
  • Two Bone 1K
  • Error Fix #include
  • *.uasset Search LFS
  • LFS - GIT
  • Patrolling Guard | BP --> Run Patrol ( No Aim) -> Walk with aim
  • NPC -> Fire Animation
  • NPC -> Fire + Shooting <sound, ammo>
  • Taking Damage < bugg >
  • Dead Animation < bugg fixed >
  • Functions for refactor
  • Rename | 1st and 3rd Person
  • Gun Meshes | Aiming Rotation | Aim 1st Person Camera
  • Infinite Loop Map Route | Terrain Mode | Health Bar | MedKit Pick up
  • Content
  • Content/Trash/...
  • Content/Dynamic/NPC/Animations uasset's
  • WeaponBundle
  • Terrain
  • TP Merge | Refactoring
  • Hit Overlap Events
  • Dynamically Navmesh
  • Map Change
  • Navmesh Folder Change
  • Behavior Tree, BTTask, Range Shooting. HP changes.
  • AI_NPC | Bugg fix
  • Map Editing
  • BlackBoard_BP_AI
  • Animations_For_C++
  • Projectile_Settings_Recoil
  • Hard_C++ <BP_Character> Functions, Gun C++
  • Refactoring
  • Content/Dynamic Changes-Refactoring
  • Weapon Removed
  • Remove Materials <MS_CrumbledWA>
  • Content/Static/Geometry - Materials ADD/Refactoring
  • Weapon Modified
  • Refactor, BP systematization

About

School Project FPS Game in Unreal Engine 4.27.2


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Language:C++ 96.1%Language:C# 3.6%Language:C 0.3%