KANKOSHEV / IGodsEye-Reborn

Esp for warzone

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OFFSETS.cpp IS NOT THE OFFSETS FILE THE PROGRAM USES IT IS JUST TO HELP YOU UPDATE IT ALL OF THE ACTUAL OFFSETS AND STUFF ARE IN THE GAME FILE

This is a exact copy of the orginal IGodsEye repository this is not updated nor will I update it for you.

If you are having issues compiling here are the project propertys

  1. General -> Platform Toolset -> v142
  2. Advanced -> Use of MFC -> Use MFC in a Static Library
  3. Advanced -> Character Set -> Use Unicode Character Set
  4. C/C++ -> General -> Additional Include Directories = $(ProjectDir);vendors/minhook/include;%(AdditionalIncludeDirectories)
  5. C/C++ -> Linker -> General -> Additional Library Directories = vendors/minhook/lib;%(AdditionalLibraryDirectories)
  6. C/C++ -> Linker -> Input -> Additional Dependencies = d3d12.lib;dxgi.lib;libMinHook-x64-v142-md.lib;%(AdditionalDependencies)

Note: if you want to compile for a different platform toolset, you'll need to compile Minhook libraries for the toolset, include the .lib files in /vendors/minhook/lib and then change the Linker Input Additional Dependencies to the lib file for your toolset.

I was only able to complie it in debug x64 mode.

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Esp for warzone


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