Kingstom's repositories
A-Trip-Through-The-Graphics-Pipeline
a trip through the graphics pipeline with multi format (org, latex, html, pdf...)
assets_dir
assets directory for readme content
awesome
😎 Awesome lists about all kinds of interesting topics
gemrb
GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
GPCS4
A work-in-progress PlayStation 4 emulator.
lightweightvk
LightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
lnx-kcfg-repo
kernel .config for different workload
nvpro_core
shared source code and resources needed for the samples to run
openexr
OpenEXR is a high dynamic-range (HDR) image file format for use in computer imaging applications, originally developed by Industrial Light & Magic, now a part of the Academy Software Foundation.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Pilot
Pilot – mini game engine for games104
Proton
Compatibility tool for Steam Play based on Wine and additional components
qtile
:cookie: A full-featured, hackable tiling window manager written and configured in Python (X11 + Wayland)
RBDOOM-3-BFG
Doom 3 BFG Edition with modern engine features (2021) like PBR, Baked Global Illumination, Soft Shadows, Cleaned up source, Linux and 64 bit Support
The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
translate-shell-ex
translate-shell and global popup translate
uetools
Tools for Unreal Engine
vk-ref
vulkan learning resources references
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Vulkan
Examples and demos for the new Vulkan API
vulkan-guide
Introductory guide to vulkan.