Justin Demetroff's repositories
BeholderHigh
A polymer rewrite of Beholder High from GGJ2014 - Eventually wrapped in steroids
beholder-survival
Survival is in the eye of the Beholder
SeriesidSlideRandomization
A VB Power Point macro for randomizing seriesid slides
I-N-T-E-R-L-O-P-E-R
A super serious platformer for Cleveland's Summer Game Jam
PortcullisProto
A python prototype to eventually be built in Unity3D VR
AShortTail
My first "game" writen in C#. Written using Visual Studio. This game was my very first entry into Global Game Jam 2012 as well as my first time meeting the Cleveland Game Developers. All code reamins untouched since January 2012. Art by Heather Huotari Music by Ian Faleer Programming by Justin Demetroff
cosmic-wimpout
A simple python implementation of Cosmic Wimpout for fun and learning
hashicat-aws
Sample app for Terraform workshops
InTheHighOfTheBeholder
A beholder dating sim
mapPY
An attempt at dungeon generation with python - exports as a string
pyArcadeLauncher
A very sloppily written launcher for an indie game launcher for learning pygame and for fun
SineWaveStudy
A study on sine waves with Javascript and HTML5 canvas
terraform-aws-s3-bucket
Terraform module which creates S3 bucket resources on AWS
tfc-workshops-sentinel
Sentinel policies for use in pre-sales workshops: https://hashicorp.github.io/workshops
TheAmazingAtom
A Ludum Dare game made April 2012 - Made in 48 hours. Assets and textures by Phil Hoyt. Programming, level design and music made by me
TPK-C2
Rebuilding TPK in Construct 2
Transplant
A Global Game Jam game made January 2013. My first time writing PHP. Completed in 48 hours and left unchanged since completion. Art by Heather Huotari, Music by Aaron Donahoo and Ruwani Kirin, Writing by Matthew Barnes, Front-End development by Phil Hoyt and Back-End PHP and SQL by me.