Justin Demetroff (JustinDe)

JustinDe

Geek Repo

Location:Cleveland, Ohio

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Justin Demetroff's repositories

BeholderHigh

A polymer rewrite of Beholder High from GGJ2014 - Eventually wrapped in steroids

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beholder-survival

Survival is in the eye of the Beholder

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SeriesidSlideRandomization

A VB Power Point macro for randomizing seriesid slides

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Heck

Dungeons ofc

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hotSlice

Avoid the pizza

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I-N-T-E-R-L-O-P-E-R

A super serious platformer for Cleveland's Summer Game Jam

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PortcullisProto

A python prototype to eventually be built in Unity3D VR

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Summon

Σon

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artBlog

A polymer portfolio for Heather

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AShortTail

My first "game" writen in C#. Written using Visual Studio. This game was my very first entry into Global Game Jam 2012 as well as my first time meeting the Cleveland Game Developers. All code reamins untouched since January 2012. Art by Heather Huotari Music by Ian Faleer Programming by Justin Demetroff

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cosmic-wimpout

A simple python implementation of Cosmic Wimpout for fun and learning

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GGJ15

Setting up for Global Game Jam 2015

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hashicat-aws

Sample app for Terraform workshops

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InTheHighOfTheBeholder

A beholder dating sim

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mapPY

An attempt at dungeon generation with python - exports as a string

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pyArcadeLauncher

A very sloppily written launcher for an indie game launcher for learning pygame and for fun

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Pyku

A haiku validation tool using Web.Py

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scrapPY

A simple script to scrape HTML

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SineWaveStudy

A study on sine waves with Javascript and HTML5 canvas

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terraform-aws-s3-bucket

Terraform module which creates S3 bucket resources on AWS

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tfc-workshops-sentinel

Sentinel policies for use in pre-sales workshops: https://hashicorp.github.io/workshops

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TheAmazingAtom

A Ludum Dare game made April 2012 - Made in 48 hours. Assets and textures by Phil Hoyt. Programming, level design and music made by me

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TPK-C2

Rebuilding TPK in Construct 2

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Transplant

A Global Game Jam game made January 2013. My first time writing PHP. Completed in 48 hours and left unchanged since completion. Art by Heather Huotari, Music by Aaron Donahoo and Ruwani Kirin, Writing by Matthew Barnes, Front-End development by Phil Hoyt and Back-End PHP and SQL by me.

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