JustAidanP / RayMarching

A C++ Ray Marching Algorithm

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RayMarching

A C++ Ray Marching Demo

This C++ project runs 2D ray-marching. A set of walls are defined in Walls, to be defined within the bounds of the scene. Every Wall has a position (top left corner) and a scale (the size of the wall). The mouse can be moved around in the scene to move the camera, which will in turn move the source of ray-marching, highlighting different parts of the scene.

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A C++ Ray Marching Algorithm


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