Mauro Cirafisi's repositories
BubbleSpace
Unreal Engine 5 C++ plugin. The goal of this component is to calculate an area around the actor it is attached to and use it to modify a reverb (or a general game parameter) in order to dynamically adapt the audio to the environment.
AudioSpline
Unreal Engine 5 C++ plugin. A common useful tool for making an audio source follow an Actor without exiting from an precalculated path
RoaREngine
RoaREngine is a tool for Unity meant for easly designing and implementing audio, helping whoever works in this field and simplify programmer’s life. https://github.com/Jumbax/RoaREngine/wiki
PostUmi
Game developed with C# (using AIV Fast2D) for GlobalGameJam 2021
TwoSide
Game developed with GameMaker for AIV Jam2021