Mauro Cirafisi's repositories

BubbleSpace

Unreal Engine 5 C++ plugin. The goal of this component is to calculate an area around the actor it is attached to and use it to modify a reverb (or a general game parameter) in order to dynamically adapt the audio to the environment.

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AudioSpline

Unreal Engine 5 C++ plugin. A common useful tool for making an audio source follow an Actor without exiting from an precalculated path

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RoaREngine

RoaREngine is a tool for Unity meant for easly designing and implementing audio, helping whoever works in this field and simplify programmer’s life. https://github.com/Jumbax/RoaREngine/wiki

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PostUmi

Game developed with C# (using AIV Fast2D) for GlobalGameJam 2021

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TwoSide

Game developed with GameMaker for AIV Jam2021

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