Juliass03 / Flower

GPU driven vulkan engine.

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Flower Engine Ver. 1

​ Flower engine is a vulkan starter friendly render engine.

​ To keep simple, i delete some complex code like animate/serialization etc, and rewrite this version code, to keep engine code clean and easy to understand.

​ There is not too much warping, so every beginner can easy to find out how it work.

​ you can also watch the video on youtube or bilibili:

https://www.youtube.com/watch?v=ciw8UOmaFaI

https://www.bilibili.com/video/BV1FL4y147DN?share_source=copy_web

Current Features

  1. Gpu dispatch mesh rendering pipeline.
  2. Async texture uploading pipeline.
  3. Physical-Based rendering and shading.
  4. Ground-True approximate ambient occlusion.
  5. Stochastic screen space reflection.
  6. Precompute atmosphere.
  7. Gpu dispatch sample-distribution cascade shadow map.
  8. Temporal super sampling.
  9. Postprocessing effects.

How to build

​ Just download the project, all dependency here is ready.

​ Some mesh art asset can download here: https://drive.google.com/file/d/14dXqpqvnRHF8gRtfPVgDACDAH1UQmXni/view?usp=sharing

​ and unzip then import mesh. It need some time to cook asset.

NOTE: When first time run, engine need some time to bake raw media asset to engine bin asset, so need a long time baking. but next time open the engine, it work very fast.

About

GPU driven vulkan engine.


Languages

Language:C++ 86.8%Language:C 7.3%Language:GLSL 5.7%Language:Objective-C 0.1%Language:Batchfile 0.1%