This project was created for the Math For Games assessment during the two year course. In it, we were to show examples of matrix math by positioning, hierarchy, and scaling. I did this by making the player character able to move using WASD and scale up and down by pressing the up and down arrow keys respectively, and having three non-player actors, two of which were children of one that was stationary and rotating. If the player enters a range in the front of one of the non-player actors, a letter that is next to them would turn to red.