Juan Luis Morales Jimenez's repositories

Urho3D-Discourse-Archive

Archive of the Urho3D Discourse forum discourse.urho3d.io from November 22, 2022

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c89_nolib

a quick experiment to see if i can make a "game" in c89 without the C standard library

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computer_enhance

Source code for the https://computerenhance.com programming series

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DOOM

DOOM Open Source Release

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EquilibriumEngine

Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.

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Esoterica

Esoterica Engine

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hextile-demo

demonstrates hex-tiling

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juanlumorales.github.io

Github portfolio

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

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machinery_blog_archive

A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.

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matcaps

Huge library of matcap PNG textures organized by color

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OpenTomb

An open-source Tomb Raider 1-5 engine remake

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pcg-c-basic

PCG — Minimal C Implementation

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psrdnoise

Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

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PureDOOM

Pure DOOM - Single Header Doom Source Port

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Quake-III-Arena

Quake III Arena GPL Source Release

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Shadows

A sample app that demonstrates several techniques for rendering real-time shadow maps

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SimplyRend

A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.

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SpartanEngine

Game engine with an emphasis on architectural quality and performance

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thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

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U3DTerrainEditor

Simple terrain editor built using Urho3D.

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Urho3D

Cross-platform 2D and 3D game engine

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vulkan-guide

Introductory guide to vulkan.

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vulkan_renderer

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

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w64devkit

Portable C and C++ Development Kit for x64 (and x86) Windows

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

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yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

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