Juan S. Marquerie's repositories
NAPPTextureUtility
A utility for resizing and (color) comppressing a Minecraft reource pack (or any folder of images)
OpenGL-GLFW-Template
A empty template for a OpenGL/GLFW project.
emscripten-webxr
WebXR library for use with Emscripten.
GTR_Framework-Old
OpenGL C++ Framework for the realtime rendering course
JsM-Gamedev-Garden
Personal knowledge/notes compilation about gamedev
PhysicsEngineWeekend
My Physics Engine in a weekend implementation
ray-ectype
Framework for a toy raytracer based arround Raytracing in a weekend
Sledgehammer
Toy in-progress C23 physics engine
SphericalHarmonics
Spherical harmonics for radiance maps in python (numpy)
TJE_Framework_42_Test
Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).
Understanding-Tiled-GPUs-VR-Volume-Rendering
A compilation of results for different streoscopic volume rendering benchmarks, with the intent of understanding the limitations of tiled mobile GPUs
VulkanPlayground
Here we go again...
webgpu-best-practices
A series of docs detailing best practices for developing with WebGPU
WebGPU-Emscripten-Playground
Mixed Web XR framework for the UPF's GTI project