Joseph21 (Joseph21-6147)

Joseph21-6147

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Joseph21's repositories

From-ConsoleGameEngine-to-PixelGameEngine

Contains code from most of Javidx9s ConsoleGameEngine videos that is ported to olcPixelGameEngine

Raycasting-tutorial-series---Permadi-inspired

A series of progressive implementations based on the Permadi raycasting tutorial

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SDL2-based-game-engine---Javidx9-inspired

Source code library for my SDL2-based Game Engine (SGE for short), inspired by Javidx9's Pixel Game Engine

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VoxelSpace---inspired-by-Pikuma

Trial with one of Pikuma's video's on voxel space. You can navigate a map controlling WASD ( strafe QE) and Up-down arrows for elevation. You can manipulate the origin height (PGUP/PGDN). And you can page through 30 different maps (using numpad + or -).

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MatrixTransformationDemo

A little demo program to manipulate a cube in 3D space while seeing the effect on the associated transformation matrix.

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Sprite-manipulation-warping-rotating-scaling

A module to add functions for sprite rotating and warping to the olcPixelGameEngine

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Portal-Rendering---Grid2D-tool-by-3DSage-ported-to-PGE

WIP from the part 2 vid of 3DSage on Doom style rendering

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Portal-rendering---part-1-3DSage-inspired

A series of progressive implementations following the 3DSage video (part 1) on portal rendering ("Let's program DOOM")

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Portal-Rendering---part-2-3DSage-inspired

A series of progressive implementations following the 3DSage video (part 2) on portal rendering ("Let's program DOOM")

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2D-lightning-effect

Experiment with adding noise and randomness to a straight line to create lightning effect

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2D-Lightning-Effects---Michael-Hoffman-inspired

A series of progressive implementation of 2D lighting bolts

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Advent-of-Code-2021

My solutions to the Advent of Code challenge of 2021

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Advent-of-Code-2022

My solutions to the Advent of Code challenge of 2022

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Advent-of-code-2023

These are my solutions to the AoC (Advent of Code) puzzles for 2023 so far.

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Another-Raycaster---3DSage-inspired

Three subsequent raycaster implementations based on the 3DSage Raycaster video series.

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Font-Data-for-the-Pixel-Game-Engine

A little tool to upload your own font files, and create the correct datastrings for it to be copied into the PGE header file.

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Generic-Sprite-Sheet-Animator

A little tool that allows to play with the variables that are involved in sprite sheet animations. An example sprite sheet is also provided.

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Portal-rendering---Bisqwit-inspired

A series of progressive implementations based on the Portal Rendering video by Bisqwit (see: https://youtu.be/HQYsFshbkYw)

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Raycaster-with-occlusion-list-and-quad-rendering

Instead of casting a ray for every screen column, I implemented an approach using an occlusion list and quad rendering

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Raytracing---Sidneys1-inspired

An implementation on Javidx9's PixelGameEngine of the article by Sidneys1

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