JordyMoos / wesnoth-tiles

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wesnoth-tiles

Javascript port of the beautiful hex system from Battle for Wesnoth

try yourself

You need npm and gulp.

sudo apt-get install npm
sudo npm install -g gulp

With tooling installed, you can build the application and run the reference webpage.

npm install
gulp scripts
gulp serve

Now point your browser to http://127.0.0.1:8001/

techology

Component will be written using Typescript, drawn on the Canvas. Gulp will take care of building. Tiles will be uploaded as a sprite atlas, in default png format. WML files with terrain definitions will be converted using short GO program.

supported terrains

  • plains
  • green grass
  • semi-dry grass
  • dry grass
  • leaf litter (base for trees)
  • ice
  • snow
  • desert
  • beach
  • hills
  • green
  • dry
  • dunes
  • snow
  • water
  • ocean
  • coast
  • waves
  • swamps
  • mud
  • mountains
  • regular
  • dry
  • snow
  • volcano
  • multihex
  • villages (multiple types)
  • woods, jungle and palms (multiple types)
  • extra overlays
  • rubbles
  • oasis
  • flowers
  • farms
  • stones
  • mushrooms
  • remains
  • ethereal abyss (chasm)

current iteration (v0.8)

  • Better drawing control.
  • Get click position in hex coord.
  • Draw marker on highlighted and selected hexes.

backlog list

  • introduce some automatic testing
  • angular directive (?)

license

GPL. See LICENSE file in the root of the repository.

preview

from author

Special thanks for the awesome authors of Battle for Wesnoth!

About

License:GNU General Public License v2.0


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Language:TypeScript 96.8%Language:JavaScript 1.9%Language:HTML 1.3%