Joker_D_GioJo's repositories
first-order-model
This repository contains the source code for the paper First Order Motion Model for Image Animation
fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
Games101Learn
跟闫令琪大佬学图形学
GE1-2020-2021
Labs & code examples for Games Engines 1 - Maths & physics for game developers using Unity
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
LeetCode-Go
✅ Solutions to LeetCode by Go, 100% test coverage, runtime beats 100% / LeetCode 题解
NahidaRenderProject
A Unity sample project, for rendering Genshin characters like Nahida.
NotchSolution
A set of components and tools to solve notched/cutout phones layout problems for Unity.
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
SoftGLRender
Tiny C++ Software Renderer / Rasterizer
UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
UnityGenshinPostProcessing
A genshin-like post processing render feature, based on URP.
UnityGenshinToonShader
A custom genshin-like toon shader, based on URP.
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP