Joker_D_GioJo (JokerDPersona)

JokerDPersona

Geek Repo

Company:DroidHang

Location:China,ChengDu

Twitter:@Joker_D_Persona

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Joker_D_GioJo's repositories

citra

A Nintendo 3DS Emulator

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clash

A rule-based tunnel in Go.

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Diablerie

Diablo 2 reimplementation on unity

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DOOM

DOOM Open Source Release

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first-order-model

This repository contains the source code for the paper First Order Motion Model for Image Animation

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fun-with-computer-graphics

This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.

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GAMES101

GAMES101: 现代计算机图形学入门 作业

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Games101Learn

跟闫令琪大佬学图形学

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GE1-2020-2021

Labs & code examples for Games Engines 1 - Maths & physics for game developers using Unity

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hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

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lede

Lean's LEDE source

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LeetCode-Go

✅ Solutions to LeetCode by Go, 100% test coverage, runtime beats 100% / LeetCode 题解

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NahidaRenderProject

A Unity sample project, for rendering Genshin characters like Nahida.

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NotchSolution

A set of components and tools to solve notched/cutout phones layout problems for Unity.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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Ryujinx

Experimental Nintendo Switch Emulator written in C#

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SoftGLRender

Tiny C++ Software Renderer / Rasterizer

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UnityGameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

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UnityGenshinPostProcessing

A genshin-like post processing render feature, based on URP.

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UnityGenshinToonShader

A custom genshin-like toon shader, based on URP.

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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USD

Universal Scene Description

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yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

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yuzu

Nintendo Switch Emulator

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