Johannes Jendersie's repositories
Epsilon-Intersection
Math utility library for games and simulations including lots of intersection tests for different geometry
burning-woods
A 64~100k Demo with an interactive gameplay. We're aiming at high quality procedural graphics and a simple but addictive, highscore-driven gameplay.
Voxelseeds
AGJ2013 (Acagamics Game Jam) project
IntelligentDesign
AcaGameJam 2014
JoFileLib
Successor of my old OrFileEngine. This library is designed to load/save different file formats as json, sraw (own format) and png. The main purpose is to support many usefull formats for computer games. It will be a part of https://github.com/Acagamics/Acagamic-Toolkit in furture.
BlockGen
A Generator for Minecraft like maps.
Cartographer
Framework collection for rapid game development (targeted for and partially based on Game-Jam code)
Chi-Noise
Pseudo-random number generator library with utility functions for geometric distributions and procedural content generation.
Lightingbolt
AcaGameJam13.2 game
OrBaseLib
This is a mishmash of differnt (more or less) standard functionalities. I do not like the muddle of includes I need for several other projects. So this libary sum up all things I am using as native code. Mainly there are mathematics and abstract data types like trees and lists.
Rituler
GGJ 2016 game