Johannes Jendersie (Jojendersie)

Jojendersie

Geek Repo

Location:Magdeburg

Home Page:http://www.jojendersie.de

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Johannes Jendersie's repositories

Epsilon-Intersection

Math utility library for games and simulations including lots of intersection tests for different geometry

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gpugi

OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.

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Monolith

A voxel based space simulation game

burning-woods

A 64~100k Demo with an interactive gameplay. We're aiming at high quality procedural graphics and a simple but addictive, highscore-driven gameplay.

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Voxelseeds

AGJ2013 (Acagamics Game Jam) project

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Bim

File loading and writing library for an intrinsic 3D scene format.

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glhelper

Helper & thin abstraction classes for OpenGL 4.5

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IntelligentDesign

AcaGameJam 2014

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JoFileLib

Successor of my old OrFileEngine. This library is designed to load/save different file formats as json, sraw (own format) and png. The main purpose is to support many usefull formats for computer games. It will be a part of https://github.com/Acagamics/Acagamic-Toolkit in furture.

Smurf

Uni-Seminar project for visualisation of vector fields

BlockGen

A Generator for Minecraft like maps.

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Cartographer

Framework collection for rapid game development (targeted for and partially based on Game-Jam code)

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Chi-Noise

Pseudo-random number generator library with utility functions for geometric distributions and procedural content generation.

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Lightingbolt

AcaGameJam13.2 game

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OrBaseLib

This is a mishmash of differnt (more or less) standard functionalities. I do not like the muddle of includes I need for several other projects. So this libary sum up all things I am using as native code. Mainly there are mathematics and abstract data types like trees and lists.

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Rituler

GGJ 2016 game

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