JohnLKkk / ProceduralLandscapeUE

Simplistic solution for creating a terrain using the material editor in Unreal Engine

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Simplistic Procedural Landscapes and Oceans as a plugin for unreal engine 4.26/4.27/5.0 using Editor Shader Graph

Using the Editor Shader Graph, creating landscapes and oceans within a material function and render them using geometry clipmaps. Currently support landscape layers, runtime asset spawning, runtime collisions, features multiple triplanar material and a basic landscape material.

Don't forget to disabled the "caching" option within the detail panel for instant feedback on your landscape!

Requires the ability to compile C++ projects within Unreal Engine.

Post on unreal engine forum

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Simplistic solution for creating a terrain using the material editor in Unreal Engine

License:MIT License


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