Hendrik Hoenicke's starred repositories
woth-toolbox
Source code for the Way Of The Hunter Toolbox web application
HDiffPatch
a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory requires when diff & patch.
Unreal-Diffusion
Stable Diffusion for Unreal Engine
cotw-companion
Companion application for the game theHunter™ Call of the Wild
Piano-LED-Visualizer
Piano LED Visualizer: Connect an LED strip to your Raspberry Pi and create an immersive visual experience for your piano playing
UnrealBuildScripts
Scripts I've found useful when developing in UE4
TeamCity.StaticUIExtensions
Allows extending TeamCity pages with some extension texts
tcWebHooks
WebHooks plugin for Teamcity. Supports many build states and payload formats.
tcBuildInvoker
A plugin for TeamCity which allows invocation of complex custom TeamCity builds from a simple interface
tcWebHooksTemplates
A collection of TeamCity WebHook Templates for the tcWebHooks plugin
tcSwaggerUI
A TeamCity plugin which adds a SwaggerUI page for the REST API
tcPrettyEmail
A plugin for TeamCity that sends pretty email. More like CruiseControl's email output
meta-runner-power-pack
A set of Meta-runners for TeamCity
UE4VoxelTerrain
Unreal Engine 4: Smooth voxel terrian example
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
EpicSurvivalGame
Third-person Survival Game for Unreal Engine (Sample Project)
UE4-ComponentVisualizer-Example
An example project for showing how to set up ComponentVisualizers in UE4. Blog post with a brief rundown of the project can be found here https://sondreutheim.com/post/ue4_component_visualizers
TCMetaRunnersPowerPack
A set of Team City meta runners
teamcity-msteams-notifier
Teamcity notifier plugin for Microsoft Teams
compose-multiplatform
Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
coding-standards
The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage
build-your-own-radar
A library that generates an interactive radar, inspired by https://thoughtworks.com/radar/.
tech-radar
Visualizing our technology choices
JenkinsUE4
Setup instructions and pipeline for using Jenking with Unreal Engine 4(Github&P4 support)