Slay The AI
Slay The AI is a digital card game that brings a new dimension to the card gaming experience. Inspired by Slay The Spire by MegaCrit, in Slay The AI, each game is a new adventure!
Desribe a theme and dynamically generate a unique card deck, creatures, relics, and even game lore! No two games are the same, making for an endless and ever-evolving gameplay experience.
How It Works
Upon launching a new game, players will be prompted to answer a theme of the game.
Documentation
For developers and enthusiasts who wish to understand the dynamic content generation or contribute to the game's evolution, delve into the documentation.
TLDR; Begin by cloning the repository. Execute npm install
and then npm run dev
to fire up a local development server. The src/game
directory holds the core game logic, while src/ui
manages the game's user interface. All dynamically generated content is housed in the src/dynamic-content
folder.
How to deploy it
The main
branch can automatically deploy to a webpage, through Vercel service. If you open a PR, it'll give you a preview URL as well for testing.
References
A collection of related links, inspiration and ideas.
- FTL, Into The Breach, Darkest Dungeon, Dungeon of the Endless, Spelunky, Rogue Legacy,
- Pollywog Games: A history of roguelite deck building games
- http://stfj.net/index2.php?project=art/2011/Scoundrel.pdf
- http://stfj.net/index2.php?year=2018&project=art/2018/Pocket-Run%20Pool
- http://www.cardcrawl.com/
- http://www.cardofdarkness.com/
- https://freesound.org/
- https://game-icons.net/
- https://github.com/RonenNess/RPGUI
- https://hundredrabbits.itch.io/donsol Source
- https://itch.io/games/tag-card-game/tag-roguelike
- https://nathanwentworth.itch.io/deck-dungeon Source
- https://www.reddit.com/r/slaythespire/comments/a7lhpq/any_recommended_games_similar_to_slay_the_spire/
- https://twitter.com/fabynou/status/1212534790672408578
- https://www.gamasutra.com/blogs/JoshGe/20181029/329512/How_to_Make_a_Roguelike.php
- https://www.reddit.com/r/roguelikedev/
- https://www.reddit.com/r/roguelikes/
- https://klei.com/games/griftlands
- https://forgottenarbiter.github.io/Is-Every-Seed-Winnable/
- https://www.cloudfallstudios.com/blog/2020/11/2/game-design-tips-reverse-engineering-slay-the-spires-decisions
- https://www.cloudfallstudios.com/blog/2018/5/7/guide-deckbuilder-tips-for-beginners-prompts-for-the-experienced-part-23
- https://mitadmissions.org/blogs/entry/slay-the-spire-as-metaphor/
Slay the Spire modding, tools and things
- https://en.wikipedia.org/wiki/Slay_the_Spire
- https://slay-the-spire.fandom.com/wiki/Slay_the_Spire_Wiki
- https://spirelogs.com/
- https://maybelatergames.co.uk/tools/slaythespire/
- https://github.com/daviscook477/BaseMod
- https://github.com/Gremious/StS-DefaultModBase
- https://github.com/Gremious/StS-DefaultModBase/wiki
- https://github.com/kiooeht/Hubris/
- https://github.com/kiooeht/StSLib/wiki/Power-Hooks
- https://www.gdcvault.com/play/1025731/-Slay-the-Spire-Metrics
- https://github.com/Dementophobia/slay-the-spire-sensei
- https://www.rockpapershotgun.com/2018/02/19/why-revealing-all-is-the-secret-of-slay-the-spires-success/
- Slay the Spire Reference spreadsheet
- Slay the Spire Discord
- https://github.com/adnzzzzZ/blog
- https://forgottenarbiter.github.io/Is-Every-Seed-Winnable/ (discussion)
- https://www.twitch.tv/telnetthespire
- Slay the Spire Reference Spreadsheet
- https://alexdriedger.github.io/SlayTheSpireModding/
Typeface
Licenced from https://mbtype.com/